[WIP] PIXSIM Tweets

Thanks Bozak , An another point fixed.

For others have you seen something else ? ,
Did you enjoy driving this unpretentious car a little ?

I have a another projet in mind ,
I can't wait to move on to this one o_O
 
(i haven't my steering wheel until this weekend)

just tried with AI
no more errors when loading
new version seems ok
 
Feels great just needs double force feedback strength. 10nm produces only 3,5nm and 19nm produces around 7nm which feels way better, but I never drive with 19nm on my wheel, 10-11nm on a direct drive should be adequate for most cars.
Steering axis is not 100% aligned, the graphical steeringwheel wobbles.
I really love your attention to graphical details in your textures.

Do love this car, its fun to drive.
 
my T500 has no feedback with this value ‘NominalMaxSteeringTorque=15’ if I change to low values the FFB starts to show.
I don't know much about mods, but I have a question do you need the value ‘SteeringTorqueMult=2.0’? I see that the Skippy doesn't have that concept.
 
my T500 has no feedback with this value ‘NominalMaxSteeringTorque=15’ if I change to low values the FFB starts to show.
I don't know much about mods, but I have a question do you need the value ‘SteeringTorqueMult=2.0’? I see that the Skippy doesn't have that concept.
Try lower Values for NominalMaxSteeringTorque until you get a satisfying FFB Strength.
If you can't get one, the Steering Geometry has to be modified.
It can be a bit irritating that lower Values result in stronger FFB, but it is like it is. :)
 
Thanks redapg for all theses advice.
at today , I have not a good steering wheel to test and set correctly the FFB. from my side,
one question, we have a way to see in live the FFB force generated ?
 
Thanks redapg for all theses advice.
at today , I have not a good steering wheel to test and set correctly the FFB. from my side,
one question, we have a way to see in live the FFB force generated ?
In the main Editor Menu in DevMode, there is the Option "Toggle Force Feedback Menu".
That should do the Job (i've never used it). :)
 
@pixsim I forgot: CTRL+V is labeled as "Force feedback tuning display" and appears in the Message Box, but i don't know if it's useful and shows a reliable Value.
 
As Chris says, ‘ctrl+v’ indicates values related to the steering wheel. I reduce the value of ‘NominalMaxSteeringTorque’ in steps of -5 and the resistance of the flywheel but in the graph above the curve is also increasing (I don't know if this has to do with clipping) from ‘NominalMaxSteeringTorque=5’ it is already out of the black lines limit.
For my T500 the value 6 is correct, lower values I start to notice a heavier steering and also a higher counterforce when drawing the curves.
p.s.: the yellow line ‘gearshift’ registers all the clicks of the assigned pushbuttons even if you are in top gear, if you keep pressing it, it continues to draw the gears.
 

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As Chris says, ‘ctrl+v’ indicates values related to the steering wheel. I reduce the value of ‘NominalMaxSteeringTorque’ in steps of -5 and the resistance of the flywheel but in the graph above the curve is also increasing (I don't know if this has to do with clipping) from ‘NominalMaxSteeringTorque=5’ it is already out of the black lines limit.
For my T500 the value 6 is correct, lower values I start to notice a heavier steering and also a higher counterforce when drawing the curves.
What also can have an Influence, is the DevMode itself.
When i use the Default Build (opted out), i get a MUCH too strong FFB, so that i have to set the FFB Multiplier to 0.03.
Because of that, i normally use the Build "previous - moddev....".
 
it may be that the ‘controller.json’ files and the configuration values in the ‘Controller’ folder corresponding to the flywheel are not the same?.
p.s.: I usually replace them with the values & use in the game :rolleyes:.
 
it may be that the ‘controller.json’ files and the configuration values in the ‘Controller’ folder corresponding to the flywheel are not the same?.
p.s.: I usually replace them with the values & use in the game :rolleyes:.
No.
I use the same Profile for my Steering Wheel since Years.
And i'm not the only one, that has Problems with the DevMode FFB in the default Build and also S397 knows about it, so they've added the Build with the former DevMode to the Beta Options.
 
thanks for this v.1.0
(if you need, i can try to made car icons for rf2 menu)

8NC5qyL.jpeg

FOERSq0.jpeg

OIOoHwx.jpeg

MhvVHU3.jpeg

0RDkspR.jpeg
 
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