Bozak
Registered
2: the steering wheel rotation is not align with driver movement
Change FR75_cockpitinfo.ini value SteeringDegreesPerFrame=2.0
2: the steering wheel rotation is not align with driver movement
Car looks great nice work, one question do you have a skin template for it ?hi guys, here is a new version with some corrections, waiting for your feedback, have fun
https://uploadnow.io/f/3Rq6kZ6
Thanks mateHello @bears , find the skin template, a little unpretentious thing, I hope you can use it
skin template -> https://uploadnow.io/f/Ry9bRFz
@ThomasJohansen , I have fixed the steering rotation. Concerning the FFB, I take you point I will try to propose some thing I hope it will go in the right way.
Try lower Values for NominalMaxSteeringTorque until you get a satisfying FFB Strength.my T500 has no feedback with this value ‘NominalMaxSteeringTorque=15’ if I change to low values the FFB starts to show.
I don't know much about mods, but I have a question do you need the value ‘SteeringTorqueMult=2.0’? I see that the Skippy doesn't have that concept.
In the main Editor Menu in DevMode, there is the Option "Toggle Force Feedback Menu".Thanks redapg for all theses advice.
at today , I have not a good steering wheel to test and set correctly the FFB. from my side,
one question, we have a way to see in live the FFB force generated ?
What also can have an Influence, is the DevMode itself.As Chris says, ‘ctrl+v’ indicates values related to the steering wheel. I reduce the value of ‘NominalMaxSteeringTorque’ in steps of -5 and the resistance of the flywheel but in the graph above the curve is also increasing (I don't know if this has to do with clipping) from ‘NominalMaxSteeringTorque=5’ it is already out of the black lines limit.
For my T500 the value 6 is correct, lower values I start to notice a heavier steering and also a higher counterforce when drawing the curves.
No.it may be that the ‘controller.json’ files and the configuration values in the ‘Controller’ folder corresponding to the flywheel are not the same?.
p.s.: I usually replace them with the values & use in the game.