Pitstop Modding Team American Sportscar Championship 1999

It's a pay mod to offset our existing cost associated with creating it. Personally speaking I'm about $2300 into it so far. Purchased flights to find the real life versions on track to run my data boxes on for baseline info, hotels because we spent 7 days taking 2 of the cars included apart getting our required information then rebuilding said cars, and purchasing actual setups and data from a couple of the cars from engineers that still had them on file.

There are plenty of free mods to ease the burden of your league admin duties. This will not be 1 of them.
 
Best of luck on the mod mate, btw when you said answering my question about the mod "Legally im required to say no" that made me wonder, will this mod have actual cars and brands or will it be fake versions of them?
 
Why the hell would you charge money for a mod? Have you people forgotten the Steam paid mods controversy?

When I got into rFactor in 2010 most, if not all, mods were free. If you believed in charging money for mods you would be laughed at. Why should we start charging for mods now?

Either make mods for free, or make your own game that you can charge money for.
 
But the general acceptance of 3rd party mods is not that good and for league use i as admin always have to justify the usage of payware mods to the drivers.
Well, if you rely only on S397's cars, you won't go too far, will you ?
BTW, how is your championship, with 3rd party paid cars (URD) going ?

My opinion is. When you love 3D modding and development of cars and want to make serious money out of it than you should do it as a daily job and get hired for doing this by some companies.
Thank you for your advice Mr Macron. We all needed that advice because clearly, we couldn't come up with that idea ourselves :)
 
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instead of moaning about pay mods, people should be thankfull that there are free mods available...all mods free or otherwise take time/money to make.
 
Why the hell would you charge money for a mod? Have you people forgotten the Steam paid mods controversy?

When I got into rFactor in 2010 most, if not all, mods were free. If you believed in charging money for mods you would be laughed at. Why should we start charging for mods now?

Either make mods for free, or make your own game that you can charge money for.
Not sure what you post has to do with this thread. Modders can do it for free or charge. Your post is about Steam. I don't know if you have done any modding, but 10 posts in 4 years suggests you haven't.
This team does not have to release their mod on Steam. If it is quality, people will pay for it. If it is not, they have wasted their time. However posts like yours (sorry to be harsh) are one of the reasons people stop modding.
If you don't want to pay for something, don't buy it. No one is making you buy it.
 
It's been a little while since we last posted, but we've been hard at work and ready to fully show off our first car, the Matteo M3S! Coming fully equipped with a 4L V12 full of Italian passion, fury, and other cool sounding adjectives!
reesee5.jpg

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As an added bonus, here's a sneak peak at one of our cars currently in the modeling process!
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As an added bonus, here's a sneak peak at one of our cars currently in the modeling process!
While I like the modeling you are doing, particularly addressing this era, my gut feeling is that may be too many polygons for a large field. Sure hope you're making LODs!
 
While I like the modeling you are doing, particularly addressing this era, my gut feeling is that may be too many polygons for a large field. Sure hope you're making LODs!
Yep, we're including LODs for all the models as well to keep things smooth with large grids
 
While I like the modeling you are doing, particularly addressing this era, my gut feeling is that may be too many polygons for a large field. Sure hope you're making LODs!
the models like the Matteo above are coming in around 70k polys which is not much for this game. That includes cockpit, wheels, underbody parts, etc.

I have an older computer sitting here next to my current setup ready for testing soon to make sure it runs well for everybody
 
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