Well, if you rely only on S397's cars, you won't go too far, will you ?But the general acceptance of 3rd party mods is not that good and for league use i as admin always have to justify the usage of payware mods to the drivers.
Thank you for your advice Mr Macron. We all needed that advice because clearly, we couldn't come up with that idea ourselvesMy opinion is. When you love 3D modding and development of cars and want to make serious money out of it than you should do it as a daily job and get hired for doing this by some companies.
Not sure what you post has to do with this thread. Modders can do it for free or charge. Your post is about Steam. I don't know if you have done any modding, but 10 posts in 4 years suggests you haven't.Why the hell would you charge money for a mod? Have you people forgotten the Steam paid mods controversy?
When I got into rFactor in 2010 most, if not all, mods were free. If you believed in charging money for mods you would be laughed at. Why should we start charging for mods now?
Either make mods for free, or make your own game that you can charge money for.
In 2000 Doran put a Judd in itWell, I do hope you get the scream of the V12. But didn't that particular car use a V10 Judd? Maybe it was later in life.
While I like the modeling you are doing, particularly addressing this era, my gut feeling is that may be too many polygons for a large field. Sure hope you're making LODs!As an added bonus, here's a sneak peak at one of our cars currently in the modeling process!
Yep, we're including LODs for all the models as well to keep things smooth with large gridsWhile I like the modeling you are doing, particularly addressing this era, my gut feeling is that may be too many polygons for a large field. Sure hope you're making LODs!
the models like the Matteo above are coming in around 70k polys which is not much for this game. That includes cockpit, wheels, underbody parts, etc.While I like the modeling you are doing, particularly addressing this era, my gut feeling is that may be too many polygons for a large field. Sure hope you're making LODs!