Hello, how many PitGroup can i use in veh files ? If the track has 24 pits stops can i use any number from 1 to max value not continuous ? Like 1, 5, 8, 13, 14, ... with only 24 values. I want to assign a PitGroup to all skins with only one member and i have almost 70 skins. Is it mandatory to edit the PitGroupOrder of the rfm file ?
It doesn't matter which number you use, rF2 sorts pit slots out when you load the track. I always use 7-10 for pit slot number in all my veh files for my skins. Using 7-10 slot number moves your car selected away from the exit so you have more room to manoeuvre to get out of the pits.