Pikes Peak

Discussion in 'Locations' started by myself9, Jun 3, 2014.

  1. myself9

    myself9 Registered

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    Pikes Peak V 0.98 for rFactor 2

    Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing!

    Timing for the course now works in practice session
    To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so.

    DOWNLOAD PAGE

    Changelog for Version 0.95a Aug 15
    Updated the graphics. Finally ;)

    Changelog for Version 0.95a
    Aug 15
    Ummmmm. A LOT of textures have been updated.
    No more mountains popping in and out.
    Moved the brake check station out of the middle of the road at Glen Cove.

    HAPPY DRIVING! ;)

    Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens :)


    Changelog for version 0.85 June 14
    Fixed shadows (again!)
    Spread out sector gates
    Fixed a number of objects to be collidable
    AIW is set up to run with up to 8 people online. Not set up to run AI.
    Fuel usage adjusted
    LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be.


    Changes to version 0.79 June 8
    Practice timing!!! everyone thank freew67 :)
    Object shadows updated/added
    New garage and grid spots to allow 6 (?) or so drivers on the course
    Road/grass materials assigned. No more cutting through the grass ;)

    Still to do:
    RealRoad

    Enjoy!
     
    Last edited: Jan 22, 2017
    chisco85, vegaguy5555 and hexagramme like this.
  2. myself9

    myself9 Registered

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    Update...

    v0.6 has a better road feel, the grass WILL throw you for a loop if you get caught up in it. One can now tell the difference between driving on the pavement and driving on the grass. Amazing.

    Baby steps.

    Once point to point timing is figured out, an update will be released as v 0.7.

    THEN real road will be implemented, come hell or high water.
     
    Last edited by a moderator: Jun 4, 2014
  3. boblevieux

    boblevieux Registered

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    I already like that first release :)
     
  4. Marc Collins

    Marc Collins Registered

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    So where is the ink to 0.6?
     
  5. myself9

    myself9 Registered

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    Sorry for being confusing. 0.6 won't be around long enough to warrant uploading. 0.7 SHOULD be available tonight.

    edit: Should be available THIS WEEKEND ;)
     
    Last edited by a moderator: Jun 4, 2014
  6. GCCRacer

    GCCRacer Banned

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    Looks good, that one would go well with the Route 666

    Now I just want a decent rally or road car to go with it.
     
  7. DJCruicky

    DJCruicky Registered

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    Thanks for the track, had a nice drive up the hill. Looking forward for the update.
     
  8. delapecs

    delapecs Registered

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    Thanks you, looks pretty ;)
     
  9. A13

    A13 Registered

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    cool, can't wait to try out.
    thanks for your work :)
     
  10. myself9

    myself9 Registered

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    New & improved version is now uploaded!

    Check out the first post for changes and the download link to version 0.77
     
  11. A13

    A13 Registered

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    cool the timing is working

    well done myself9 and thank you helping sorting the bits freew67 :)
     
  12. alpha-bravo

    alpha-bravo Registered

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    Thank you :)
     
  13. BlkJello

    BlkJello Registered

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    Lots of fun! Thank you :)
     
  14. myself9

    myself9 Registered

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    Oh jeez, I hate to be the kind of person that post a new update every day or two, but this second update today is pretty necessary.

    After much trial and error, I've finally resolved the broken point to point timing issue. No more danger of setting 4 second laps :)

    New link is in the OP.

    Sorry about that, guys
     
  15. A13

    A13 Registered

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    no worries, it's not possible to test everything, specially then it's this kind of weird bug

    thanks for the quick update :)
     
  16. myself9

    myself9 Registered

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    Frank#55's Start/Finish gates were added to v0.79, btw.

    Just a little tribute :)
     
  17. jimcarrel

    jimcarrel Registered

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    So who is driving what to the top of this thing??
     
  18. Marc Collins

    Marc Collins Registered

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    Thanks for the update!

    It's great to have an all-paved PP. Does the real-world road have such a high and consistent crown? And in terms of the sim, is the draw distance maxed out? There are a few areas where you can see the scenery "edge" being drawn in.

    Overall, a great addition to our collection of available tracks.
     
  19. o0thx11380o

    o0thx11380o Registered

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    Its been years since ive driven the virtual pikes peak! Not since DIRT 1!! Thanks for this I look forward to seeing where it goes in the future!
     
  20. lbird

    lbird Registered

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    Frank#55 deserves it, thank you, nice gesture!
     

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