Sorry for the delay/radio silence, I've been working on Pescara and the mirror issues (some objects not visible) and objects not illuminated at night are fixed, I'm just waiting for my tester to give the all clear. I'm finishing up the material properties and new AIW at Napoli as well, so I'll put up a thread hopefully in the next few weeks or so, and update the files at my store. My apologies once more.
The news are obviously welcomed but, probably this will be the calmest and more patient crowd you will ever find... rFactor2 users with double digit years of unresolved shenanigans in their belts... :-D
Sorry all for the delay, an updated version is at my store, including: -Fix for objects being invisible in mirrors -Some revised material properties -More visible barrels so easier to use them as a reference point -Revised AIW for slightly less crash prone AI in a couple of spots Thanks for your patience!
Thank you for keeping this track updated. The layout is challenging and great for slip-streaming as well. It’s a great addition to sim racing.
There seems to be some floating buildings on the left of the very flat areas on the straights. The scenery over there seems to abruptly end too?
Thanks for your feedback! Please could you, if you have time, show me in a screenshot? I'm sure I modelled all the terrain, the left hand side of the second straight is the sea, not much terrain to model there.
I will do my best to get you some screenshots of what I mean a bit later Thanks again for bringing history to life!