[REL] Pescara 1957 (payware) released

Discussion in 'Locations' started by Italotracks, Sep 28, 2024.

  1. Italotracks

    Italotracks Registered

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    Hi everyone!

    It's my first time posting here but I've been a lurker for a while.
    A few of you may be familiar with my previous paid work for AMS1 and AC, I'm happy to report that I have also recently focussed efforts on rF2 now that development of it has settled down and I've learnt a bit more about it.

    I'm delighted to present perhaps the most crazy, dangerous, and thrilling circuit to grace the F1 calendar, and certainly it will always be the longest. It's also been rather conspicuous by its absence from more modern simracing titles.

    So here it is, Pescara 1957 for rF2. 5GBP gets you a large download including the AC and AMS1 versions as well, so perhaps you can also drive it in your second favourite sim. :D

    The track has space for 60 cars in total, nightlights in places, working rain/puddles and fairly sensible AI.
    It has the odd rough edge here and there, and I'm grateful to Nico Hillebrand and Devin Braune for their help and advice working for a platform to which I was unaccustomed.

    Here's a video of the track (in AC, but so you can get a flavour of the course) preceded by some rF2 screenshots.
    As I'm now a bit more au fait with the specific requirements of rF2, my Napoli circuit will also be finding its way to rF2 in a more polished form in the not too distant future.

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    Kind regards,
    Giuseppe :)
     
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  2. Mauro

    Mauro Registered

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  3. Mauro

    Mauro Registered

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    some nice shots

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    Last edited: Sep 28, 2024
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  4. philrob

    philrob Registered

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    Great work Giuseppe, track looks very atmospheric a great start for your wotk in Rf2, thank you.
     
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  5. Emery

    Emery Registered

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    The rF2 AI do well in multiclass, 25% aggression.

    Small price tag for 3.5 years of work!
     
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  6. 8Ball

    8Ball Registered

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    Plus you get it for 3 sims.
     
  7. Flatspotter

    Flatspotter Registered

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    Great job, looks fantastic!

    One problem, the car mirrors don't work for me. Both real and virtual mirrors are blank.
     
  8. Italotracks

    Italotracks Registered

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    Hi, thanks for your messagae and feedback! I'm looking into it, hopefully I'll be able to sort it. :)
     
  9. Italotracks

    Italotracks Registered

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    Mirrors fixed! Sorry about that, it was when I adjusted the far clip planes in the .scn file, I accidentally deleted the 'rearview' entry.
    I have to also look at something in the AC version, if I can't resolve that quickly as well I'll update the version at the store with the rF2 fix tomorrow if possible, and then at some later date the AC version.
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    Last edited: Sep 30, 2024
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  10. atomed

    atomed Member

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    Fantastic job, and AI is very good with classic cars, having a blast with the 30s Alfa Romeo GTs.
     
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  11. mantasisg

    mantasisg Registered

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    Definitely going to buy this in weeks to come. Very curious to experience it, and have one more vintage racing track that also seems to be well made.
     
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  12. Mauro

    Mauro Registered

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    giuseppe i find this strange thing in a "very long straight" :)

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    it seems that the behind of the house is not attached to the terrain
    or maybe it is an optical effect because of the shadow on the grass?
     
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  13. Italotracks

    Italotracks Registered

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    Thanks I'm really glad to hear it! The AI alone took me two weeks of full time work, game crashes with no explanation, re-recording the lines, planting 60 cars in that tight spot only to find that the AI cars refused to find their spots, so having to restart from zero... I wasn't smiling then! :D
    Offline play is hugely important to me, that's why I was so happy when Devin gave the AI a workover so that they now pass properly on the straights.
     
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  14. atomed

    atomed Member

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    Great, it shows that you gave the project a lot of time and love, very happy to have you in the rf2 family.
     
  15. Italotracks

    Italotracks Registered

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    It looks like the building is slightly above the ground at that left corner, so you can see a bit of shadow under it as well. I will take a look...
     
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  16. 8Ball

    8Ball Registered

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    Love the dust in the pits :cool:
     
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  17. Woodee

    Woodee Registered

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    I caved in and bought it today. Crashed many times in those tight turns!

    Only issue I could see was some textures seems to have white edges (at least in VR), unsure if this was just on my end.

    Thanks for the track!!
     
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  18. Italotracks

    Italotracks Registered

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    Thanks Woodee! :)
    I've only tested the rF2 version in pancake mode so I can't really begin to guess what that might be. Was it the trees? I know that certain shaders at least in AMS, can produce strange effects when viewed in VR..
     
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  19. AKR

    AKR Registered

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    Looks good. One question: is the road surface of the track a little bumpy or iron flat ? I hate the latter.
     
  20. Italotracks

    Italotracks Registered

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    It was famous for being poorly surfaced, bumpy as anything, and hard at points to keep the car on the road. I've tried to replicate that to a certain extent in the road surface, but it depends a bit as well on whether you have a DD wheel or a Logitech G27 etc. The latter will more easily clip and feel too bumpy in spots. I think it's pretty bumpy compared to other tracks, especially going over the crown of the road through the corners from outside to inside and back again, and over the undulations. The track climbs and falls 170m.
     
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