Hi everyone! It's my first time posting here but I've been a lurker for a while. A few of you may be familiar with my previous paid work for AMS1 and AC, I'm happy to report that I have also recently focussed efforts on rF2 now that development of it has settled down and I've learnt a bit more about it. I'm delighted to present perhaps the most crazy, dangerous, and thrilling circuit to grace the F1 calendar, and certainly it will always be the longest. It's also been rather conspicuous by its absence from more modern simracing titles. So here it is, Pescara 1957 for rF2. 5GBP gets you a large download including the AC and AMS1 versions as well, so perhaps you can also drive it in your second favourite sim. The track has space for 60 cars in total, nightlights in places, working rain/puddles and fairly sensible AI. It has the odd rough edge here and there, and I'm grateful to Nico Hillebrand and Devin Braune for their help and advice working for a platform to which I was unaccustomed. Here's a video of the track (in AC, but so you can get a flavour of the course) preceded by some rF2 screenshots. As I'm now a bit more au fait with the specific requirements of rF2, my Napoli circuit will also be finding its way to rF2 in a more polished form in the not too distant future. Kind regards, Giuseppe
many thanks giuseppe rf2 needs historical contents like this! track link: https://italotracks.sellfy.store/ P.S. the map of the circuit
Great job, looks fantastic! One problem, the car mirrors don't work for me. Both real and virtual mirrors are blank.
Mirrors fixed! Sorry about that, it was when I adjusted the far clip planes in the .scn file, I accidentally deleted the 'rearview' entry. I have to also look at something in the AC version, if I can't resolve that quickly as well I'll update the version at the store with the rF2 fix tomorrow if possible, and then at some later date the AC version. [/url][/IMG] [/url][/IMG]
Definitely going to buy this in weeks to come. Very curious to experience it, and have one more vintage racing track that also seems to be well made.
giuseppe i find this strange thing in a "very long straight" it seems that the behind of the house is not attached to the terrain or maybe it is an optical effect because of the shadow on the grass?
Thanks I'm really glad to hear it! The AI alone took me two weeks of full time work, game crashes with no explanation, re-recording the lines, planting 60 cars in that tight spot only to find that the AI cars refused to find their spots, so having to restart from zero... I wasn't smiling then! Offline play is hugely important to me, that's why I was so happy when Devin gave the AI a workover so that they now pass properly on the straights.
Great, it shows that you gave the project a lot of time and love, very happy to have you in the rf2 family.
It looks like the building is slightly above the ground at that left corner, so you can see a bit of shadow under it as well. I will take a look...
I caved in and bought it today. Crashed many times in those tight turns! Only issue I could see was some textures seems to have white edges (at least in VR), unsure if this was just on my end. Thanks for the track!!
Thanks Woodee! I've only tested the rF2 version in pancake mode so I can't really begin to guess what that might be. Was it the trees? I know that certain shaders at least in AMS, can produce strange effects when viewed in VR..
Looks good. One question: is the road surface of the track a little bumpy or iron flat ? I hate the latter.
It was famous for being poorly surfaced, bumpy as anything, and hard at points to keep the car on the road. I've tried to replicate that to a certain extent in the road surface, but it depends a bit as well on whether you have a DD wheel or a Logitech G27 etc. The latter will more easily clip and feel too bumpy in spots. I think it's pretty bumpy compared to other tracks, especially going over the crown of the road through the corners from outside to inside and back again, and over the undulations. The track climbs and falls 170m.