Italotracks
Registered
Hi everyone!
It's my first time posting here but I've been a lurker for a while.
A few of you may be familiar with my previous paid work for AMS1 and AC, I'm happy to report that I have also recently focussed efforts on rF2 now that development of it has settled down and I've learnt a bit more about it.
I'm delighted to present perhaps the most crazy, dangerous, and thrilling circuit to grace the F1 calendar, and certainly it will always be the longest. It's also been rather conspicuous by its absence from more modern simracing titles.
So here it is, Pescara 1957 for rF2. 5GBP gets you a large download including the AC and AMS1 versions as well, so perhaps you can also drive it in your second favourite sim.
The track has space for 60 cars in total, nightlights in places, working rain/puddles and fairly sensible AI.
It has the odd rough edge here and there, and I'm grateful to Nico Hillebrand and Devin Braune for their help and advice working for a platform to which I was unaccustomed.
Here's a video of the track (in AC, but so you can get a flavour of the course) preceded by some rF2 screenshots.
As I'm now a bit more au fait with the specific requirements of rF2, my Napoli circuit will also be finding its way to rF2 in a more polished form in the not too distant future.











Kind regards,
Giuseppe
It's my first time posting here but I've been a lurker for a while.
A few of you may be familiar with my previous paid work for AMS1 and AC, I'm happy to report that I have also recently focussed efforts on rF2 now that development of it has settled down and I've learnt a bit more about it.
I'm delighted to present perhaps the most crazy, dangerous, and thrilling circuit to grace the F1 calendar, and certainly it will always be the longest. It's also been rather conspicuous by its absence from more modern simracing titles.
So here it is, Pescara 1957 for rF2. 5GBP gets you a large download including the AC and AMS1 versions as well, so perhaps you can also drive it in your second favourite sim.
The track has space for 60 cars in total, nightlights in places, working rain/puddles and fairly sensible AI.
It has the odd rough edge here and there, and I'm grateful to Nico Hillebrand and Devin Braune for their help and advice working for a platform to which I was unaccustomed.
Here's a video of the track (in AC, but so you can get a flavour of the course) preceded by some rF2 screenshots.
As I'm now a bit more au fait with the specific requirements of rF2, my Napoli circuit will also be finding its way to rF2 in a more polished form in the not too distant future.











Kind regards,
Giuseppe

