Hello hello,
Thanks for the replies.
Andreas, I actually really agree with you. After all these years there is CarFactory which is a sort of tire tool, and I have developed tools myself. Theoretically, rF1 type tire models are 'easy'. However, ISI didn't make it very easy for us giving us only small bits of information. If they were more forward with this, or if it was Pacejka, it would be a matter of a couple days working in Excel and you'd have the model there. So in theory, Pacejka / rF1 models are 'simple', in practise, rF1 isn't the best example of 'transparancy'.
But even if we had good tools and information about the physics engine, I still think a major part is the subjectivity. You would still get bad and good mods, because one guy feels the cars should be spinning out driven at 101% and others want a 30 degree slide in every corner. You see this in rF1, where half the simracers like one type of handling, and the other half likes another type of handling. Both claim theirs is more realistic.
Even if the physical tire model is more likely to make a decent tire, it will always have input variables. I really don't know much at all about rF2 but it must get its data somewhere and I'm sure that in some way we can make quite a different behaving tire with this physical model, just like rF1 mods show a difference from mod to mod.
And there is a lot more than tires of course, with funky suspension geometry or aero easily affecting a mod that has good tires. In short I think there is no getting away from the fact that physics modding is very complex and will always be largely down to the guy doing it, with the physics engine and tools being perhaps at most 50% of the story.
iRacing is a good example where they have plenty of budget and people yet after what, 4 years, they're still struggling with the handling. I don't mean to talk about iRacing but it shows that good cars just aren't build easily regardless of the physics engine or the amount of money and people you throw at it.
I don't think there will ever be agreement on physics either. Players have just too different expectations, talent, computers, controllers, latency in the screens etc etc. And they will always drive cars made by 'physics guys' like me who also have certain expectations, lack of talent and a tendency to be obnoxious from time to time. The question 'physical model or not' plays only a small role here.