PBR - Road / curb shader questions

Discussion in 'Track Modding' started by McNolo, Sep 14, 2020.

  1. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    There's a bug in the shader. It's been fixed internally already for the next build
     
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  2. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    You need to use the standard shader to do this. There are examples at loch Drummond
     
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  3. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    It is now the green channel in the blend wet mask.
     
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  4. Normark

    Normark Registered

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    Hi Alex
    thanks for your answers.
    The question about how to make a transparent border in the road and where to put the alpha was connected answers. Is there no way to make the roadside-border transparent in the new roadshader?
    I think the answer is no. :)
    It´s brilliant to have a possibility to have your support to these shaderrelated issues, it´s interesting to learn how to use the facilities.
     
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  5. DimmG

    DimmG Registered

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    Hi
    Now I try to add road detail map to my track. I use IBL road shader and put rdm map to the fourth channel.
    [​IMG]

    Set texture properties in material editor UV_D
    [​IMG]

    But in game it looks like mapped with first channel.
    [​IMG]

    What I make wrong?
     
    Last edited: Mar 25, 2021
  6. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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  7. DimmG

    DimmG Registered

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    Thanks Alex!
     

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