Hi Alex thanks for your answers. The question about how to make a transparent border in the road and where to put the alpha was connected answers. Is there no way to make the roadside-border transparent in the new roadshader? I think the answer is no. It´s brilliant to have a possibility to have your support to these shaderrelated issues, it´s interesting to learn how to use the facilities.
Hi Now I try to add road detail map to my track. I use IBL road shader and put rdm map to the fourth channel. Set texture properties in material editor UV_D But in game it looks like mapped with first channel. What I make wrong?
UV_A = uvw setup in the 1st texture in the material in 3ds max. UV_B = uvw setup in the 2nd texture in the material in 3ds max. UV_C = uvw setup in the 3rd texture in the material in 3ds max. UV_D = uvw setup in the 4th texture in the material in 3ds max. https://docs.studio-397.com/develop...r-3ds-max-plugins/3ds-max-gmt-file-uvw-export