[REL] Pays de La Loire (FRA) - The Bugatti Circuit - v1.00

Discussion in 'Locations' started by ECAR_Tracks, May 1, 2016.

  1. Steffen_M

    Steffen_M Registered

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    Hi,

    do you have any news about the 24h Layout? Are you working on that or do you concentrate on optimizing the current Bugatti track?
     
  2. Harmermania

    Harmermania Registered

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    Just for information, I get a driver crash with this track (randomly) using a 780 (dual setup).
     
  3. Juergen-BY

    Juergen-BY Registered

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    I guess, i was using the correct pit out. The yellow flag appears, too, while driving the s/f straight. And i have used the rMegane.
     
  4. Jack7793

    Jack7793 Registered

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    I use a GTX 970, I can help test if needed just let me know :)
     
  5. ECAR_Tracks

    ECAR_Tracks Registered

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    Both. No point to go for 24H without kill all short versions bugs.

    http://i.cubeupload.com/OpvCs8.png

    Now, the full 24H layout things will be different. I'm doing with loft tech in 3ds Max. It will be smoother and quicker.

    780 is a more rare hardware, but still. Soon I'm uploading v1.00 and please let me know if you get rid of it.

    I don't get YF when leave pits, but I'll looking into anyway.

    Yes, please. Preferable night race, please let me know if you can finish at least 1 hour racing (you might leave AI racing)
     
  6. ECAR_Tracks

    ECAR_Tracks Registered

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  7. WiZPER

    WiZPER Registered

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    But I thought you had pretty much pin pointed the issue to being night omnis ?
     
  8. alpha-bravo

    alpha-bravo Registered

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    Pays de La Loire (FRA) - The Bugatti Circuit Update v0.98

    Ecar kudos from my side for all aspects of your work. Very impressing how you rule out the issues and still find some time to improve other areas and not to forget work on the 24hour layout [emoji41][emoji106][emoji4].
    The rF2 community can be proud to have artists like you.
    Thank you !
     
  9. MaD_King

    MaD_King Registered

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    +1
     
  10. jayarrbee36

    jayarrbee36 Registered

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    ^^^ What he said.
     
  11. cosimo

    cosimo Registered

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    Awesome screenshot there.
    Are you planning to join forces with ethone about the full LeMans track?
     
  12. ECAR_Tracks

    ECAR_Tracks Registered

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    Hi Guys, thank you for the incentive.

    It's being almost nailed on it. More few tests though and 1.00 will be out.

    You're welcome :-D

    I'm not seeing him around for long time ago. I don't know if the 3ds Max files are suitable, you know in computational sometimes it's easier start something from scratch (which I did) than to adapt stuff. But let's see. I'm using a different technique to 24H layout which is lofting, much faster and easier to map, don't generate a lot of bad vertices and ****.
     
  13. woochoo

    woochoo Registered

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    Thanks for your work on this so far ECAR. It's also good to hear you're starting with the 24h circuit! - thanks :)

    I noticed this too.
    About half of the saw tooth kerbs do face the wrong directions.
    Almost every corner has some that incorrectly face towards the driver with the 'cliff face', instead of the ramp.
    I think it's pretty important that they are fixed. Sorry if you've already mentioned it.
    Cheers :)
     
  14. ECAR_Tracks

    ECAR_Tracks Registered

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  15. MaD_King

    MaD_King Registered

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    Thank you !!!
     
  16. ECAR_Tracks

    ECAR_Tracks Registered

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    Guys who are using Steam version, I'm not quite sure if the 0.98v will be removed after the automatic Workshop update, if so, just remove the 0.98v using the rFactor 2 launcher > Packages and you save some Mb from your hard disk by leaving v1.00 version only.
     
  17. Hazi

    Hazi Registered

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  18. Bjørn

    Bjørn Registered

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    Thank you so much, goss :)
     
  19. sg333

    sg333 Registered

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    Thank you! :)
     
  20. WiZPER

    WiZPER Registered

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    Thank you!
     

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