Dont know if it okay, I but think it really needed, a brighter asphalt, and toned down stripes. So messed around with it tonight and created a "upgrade" package with new road shader, and desaturated stripes. But the uvmap of the roads aren't great, think the road needs to be combined to one big mesh. So dont expect this result to be optimal. try it here https://drive.google.com/file/d/1nKX2BiAcwOuCj_m0LcMkJZupWjKUxRPy/view?usp=sharing
The asphalt flickers a little bit, Im trying to figure out why, but go ahead an try it. you can uninstall/delete the 0.10.0 folder if you dont want it afterwards.
In replay mode, when I press "U" (assigned to free cam), the background mountains, either disappear or become dim... :-D I have no freaking idea why, but it's worthwhile mentioning (does free cam mess with the LOD?) Side note: personally I would prefer the asphalt just a smidge darker. But it's a brilliant track to emulate the Michelin Cup race of the ELMS event of a few days ago: LMP3 + GT3