Adrianstealth
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ISR is an iracing fluff show, take the entire thing with a massive grain of salt.
ISR is an iracing fluff show, take the entire thing with a massive grain of salt.
Can't check right now, but the tire stacks in the chicane were removed in the second version, right???
About freaking time Inside Sim Racing gave this title some love.
I lost almost all respect for Darin after some ridiculous comments he made in a rF2 thread on the Inside forums.
"Wah wah wah I'm a spoiled little child, rF2 is the worst sim ever because my system doesn't play it well". World's smallest violin for you, mate...
This video is nice though.
Well, here's something to consider. Darin would want to provide the best quality video he can, but with his previous setup, he couldn't provide that. Imagine you had a YouTube series, and people were begging you to cover a title that was unoptimized to the point where it was essentially unplayable on your system.
Some excerpts from the post you're paraphrasing:
"rFactor 1 kicked ass.. I can't say that about rF2. Yet.... Someday I hope to, but how much longer do I have to wait ?"
"This isn't my first go around either trying to get it to run. I've read that SLI isn't supported and thats my problem? Tim Wheatley actually told me that too.."
"Lastly.. I want rF2 to be a great sim.. Right now.. It's missing the mark for me. Poor graphics performance, lack of cars and tracks for $90? How can I tell my viewers it's a great sim when I can't get it to run decently on my system? Should I BS it? "
Far cry from what you're saying is going on.
I'd also like to share my thoughts... DirectX9 came out in 2002... TWO THOUSAND AND TWO. Minor updates until 2004, but still, DX10 came out in 2006 (a year after rFactor came out). Admittedly, DX10 wasn't that great, but DX11 is at least good and stable. I'm not saying ISI should switch to DX11 for fancy graphics sake, but maybe consider it for stability's sake. for better Multi-GPU support, for better rendering, and performance.
I gotta say the physics are some of the best out of any sim out there, but I have to say, stuttering REALLY breaks immersion, and can lead to weird things. Part of having a great title is giving it wide compatibility. ISI's on the right track though, just keep making a stable base, and they will come.![]()
RFactor 2, RFactor 1, and all games based on RFactor 1 have pretty messed up multi-GPU support, but ONLY when using the combination of triple-screen mode + Multiview mode.Well, here's something to consider. Darin would want to provide the best quality video he can, but with his previous setup, he couldn't provide that. Imagine you had a YouTube series, and people were begging you to cover a title that was unoptimized to the point where it was essentially unplayable on your system.
Some excerpts from the post you're paraphrasing:
"rFactor 1 kicked ass.. I can't say that about rF2. Yet.... Someday I hope to, but how much longer do I have to wait ?"
"This isn't my first go around either trying to get it to run. I've read that SLI isn't supported and thats my problem? Tim Wheatley actually told me that too.."
"Lastly.. I want rF2 to be a great sim.. Right now.. It's missing the mark for me. Poor graphics performance, lack of cars and tracks for $90? How can I tell my viewers it's a great sim when I can't get it to run decently on my system? Should I BS it? "
Far cry from what you're saying is going on.
I'd also like to share my thoughts... DirectX9 came out in 2002... TWO THOUSAND AND TWO. Minor updates until 2004, but still, DX10 came out in 2006 (a year after rFactor came out). Admittedly, DX10 wasn't that great, but DX11 is at least good and stable. I'm not saying ISI should switch to DX11 for fancy graphics sake, but maybe consider it for stability's sake. for better Multi-GPU support, for better rendering, and performance.
I gotta say the physics are some of the best out of any sim out there, but I have to say, stuttering REALLY breaks immersion, and can lead to weird things. Part of having a great title is giving it wide compatibility. ISI's on the right track though, just keep making a stable base, and they will come.![]()
You need to do some benchmarks Spinelli, you say it scales well with multi-gpu if you don't use multiview. That isn't an experience I have seen anyone else have. If you have found a way of making SLi worth it I would like to know how and what settings. And also the framedrop test, fcat is it? The thing that measures micro stutter anyway. It would be helpful as you are the only one on here with 2x 780ti that I know of anyway.