After reading Scott's AIW documentation I came across two questions regarding some oval racing peculiarities that maybe can get a ride with the AI code improvement. In fact, what I'm about to suggest seems to need just a little amount of work, since all the basics are actual features of AIW system. Well, let's get to the point. The first is the ability to set a custom Pace Car path. Simply because on some tracks, specially ovals, the Pace Car won't park by the pit lane. Instead they do a little driving through access road/garage area and finally parks somewhere safer. I though as pit path works joining branches with main race line, this path could easily make the same with the pit path, as pictured bellow. The other one is the ability to simulate the pit rules on Bristol Motor Speedway. Where during Green Flag there are 2 separate pits, with its own pit path (it already can be done using 1st and 2nd pit paths I suppose), but during Yellow Flags it uses a full pit path going through bot pits. That's something that could be done with, for example, an custom path later referenced on track's GDB file.