[OT] Anyone believe that pCars will become a real sim racing game when its released?

Discussion in 'Other Games' started by Jerry Luis, Nov 11, 2013.

  1. RGrueira

    RGrueira Registered

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    One rfactor2 tire have the physics of whole pcars..
     
  2. speed1

    speed1 Banned

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    I don't think so, even i don't mind anymore and i'm not really intrested in pcars, i know that there is a massive development in all areas and as far as I can rate it, the physics specialist A.W is not stupid. I could understand the logic behind his doing and he also knows what he's doing because i know the reality. However don't know how the balance will be but i think they have enough real driver for that. Don't be shocked when he eliminates some others, possible it is.
     
  3. willz

    willz Registered

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    might have something to do with that great big wing on the rear, if the car was going backwards at 100 mph the rear would lift
     
  4. jpalesi

    jpalesi Registered

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    Same goes for F1. Lauda once said that a monkey could drive these F1, and when he tried it, he spun every other corner. A F1 World Champion could barely drive the car.
     
  5. TurboSpeed

    TurboSpeed Registered

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    Hum... SteamOS = Linux ... rFactor2 is the last piece of software that makes me keep a Windows machine, I would be very tempted to test pCars on my a SteamBOX!
     
  6. DurgeDriven

    DurgeDriven Banned

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    +1



    It is not only physics and tyres they can't get right.

    What is pCARS going to do about those awful sparkly jaggies, it makes what could be great screenshots visually ordinary.
     
  7. Jerry Luis

    Jerry Luis Banned

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    Another question not regarding pcars, but using a video of it:



    Why this kind of realism is not achievable yet in any of all sims on market? This view seems less detailed than all racing games graphics but everything looks so real. The sky isn´t blue the colors look washed but i find much more impressive than any game.
     
  8. Duvel

    Duvel Registered

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    Erm.. because you're used to watching crappy gopro camera with tons of you tube compression with rubbish colours and odd fov's. Why should a sim producer try to mimic a terrible camera instead of the view a true driver would get in a car?
     
  9. Jerry Luis

    Jerry Luis Banned

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    lol, i think you never used helmets of rented go karts
    edit:you see less than that

    You ever used helmet view on rf2?
     
    Last edited by a moderator: Nov 21, 2013
  10. Spinelli

    Spinelli Banned

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    Is that video edited with post processing filters and such or is that the pure raw gameplay? Because if it's edited then you can do the same with RFactor and pretty much any sim.

    The physics in that video look pretty good in with regards to controlling a powerslide but overall they dont seem that great to me. It sort of looks like Race07 mixed with some odd Need for Speed shift physics. The amount of steering lock used in the middle of the tunnel and the way the car reacts to that doesnt looi good at all in my opinion, extremely videogame like. I havent played it in about a month but it always feels like a fun video game with some sim aspects here and there in the physics rather than an actual serious sim.
     
    Last edited by a moderator: Nov 21, 2013
  11. tjc

    tjc Registered

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    I`d say pp and filters were used in that video... I may be wrong though as I`ve not played pCARS since I jumped in the Eve F1 in rf2...

    :cool:
     
  12. K Szczech

    K Szczech Registered

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    That's the point - if you don't see something clearly, your brain makes up for it. With such intense filters, you probably wouldn't be able to see the difference between pCARS and rF2. It just hides the graphics from you and your imagination is working instead.

    But once you get used to that picture, you will start to notice again, that this is just computer graphics. It's like your brain will learn to look past that filter and impression will no longer be that big.
    Personally, I lose that impression after few seconds.

    It's sort of a "please don't look too closely at graphics" kind of filter ;) Much like heavy bloom and blur used in many games. I often had to disable both, because being so overdone, they were bad for eyes.
     
    Last edited by a moderator: Nov 21, 2013
  13. JorgeANeto

    JorgeANeto Registered

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    Oh yes, it will be a great sim, but not a car sim... it's mostly a boat simulator.

    All cars drive like crap, undriveable. I don't believe the weird and canned physics are an option took by developers... I guess it's a physics engine limitation, there's nothing to do about... so, they focused on visual adornments as marketing.

    In addition, the great graphics level is not allowed for 99% of personal computers. It's tremendously hardware demanding.

    Last but not least, rF2 is in another planet in comparison... even Assetto Corsa is times and times more believable (in physics area) than pCars.
     
  14. tjc

    tjc Registered

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    I lol`d... :D :D :)
     
  15. AndS

    AndS Registered

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    So, you're not a sailor, right? I guess all boats float like crap, undriveable? Have you ever tried pCars or you just know? Don't know about your PC, mine is nowhere near high end (2 years old) but for my eyes, graphics are just great. And it's not graphics we're looking in our games. Oh, by the way, so AC is better than pCars, but nowhere near rF2. Perhaps you know that both pCars and AC are in their alpha and beta stages, while rF2 is not, but like all of you are saying, it won't change much. Well, i'm not saying that it will, but lets just wait and see.
    Once again, i'm not saying pCars is better than rF2, i'm not even saying some of the comments here are wrong, but we can debate about anything even if we don't know EVERYTHING about it. But you could also change the name of thread to something that would suit level of commenting better like "That crap pCars".
    Sorry, had to do it, over&out. Have a great time puking on pCars.

    Guys, you won't find such fanboyism in pCars or any other racing sim forum.
     
  16. PRC Steve

    PRC Steve Registered

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    Apart from the Title developing in completely the wrong direction I had hoped, the other main reason I refunded my toolpack was the Total Bias, ignorance, Fanboyism, Rudeness and up your own "arseness" of some of the WMD forum members...especially from the people with more than just the average Joe invested. Seeing people struggling to run it on systems that met the original minimum specs ( only for SMS to change that later ) and then be told by senior manager x10 to go out and either buy a new pc or maybe get an xbox was enough for me to throw the towel in along with many others.
    I found anyone daring question the lack of physics or FFB was warned or censored and generally had the blame put on his set up or inferior PC. Never did the problem actually lie with the title itself.
     
    Last edited by a moderator: Nov 22, 2013
  17. Jerry Luis

    Jerry Luis Banned

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    Not regarding to fanboysm thing, but this is what exactly happens here.
     
  18. Jerry Luis

    Jerry Luis Banned

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    No, it is more than that K Szczech. Its hard to me to explain with my poor english, but in simracing there are two things people overate the importance (like people talk about canned effects on ffb to lack of g-forces on sim racing).
    1 - Graphics. Using helmets you don´t have a completely clean vision like naked eye. (ok, some helmets are cleaner than others but you always get your fov reduced and image blurred). When im focused in best racing line, cows could be put in place of stewards and i will only notice the color of the flag (and not everytime)
    2- Ffb. Mostly when you doing close racing (like all time on go karts) the only ffb you will notice is how much pain you are after racing. Its not like 0% relevant, but for my little experience with 125cc go karts, you only start to notice when doing time attack. With streets cars, the grip feeling like go karts come from all your senses (including whats happening with steering wheel but this represent a small part of getting control of the car, i think)

    I think the visor mod on some cars in rf2 works like a overlay above original image. Do you know if visor mod is "moddable" like you did with hdr profiles? Modders can work with this part of rf2 software?

    edit: what i´m trying to say is to me real racing is much more related to you knowing your car dimensions and weight being transfered feeling with your brain
     
    Last edited by a moderator: Nov 22, 2013
  19. K Szczech

    K Szczech Registered

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    I was merely referring to the illusion that graphics seem more real, despite being being hidden by filters and having so much contrast, that many surfaces turn white.

    I'm not referring to illusion of driving a car or having a helmet on your head. Or in other words - I'm not referring to "helmet" filter, but to overblown contrast in image.
     
  20. HumanZob

    HumanZob Registered

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    Well, I'm in pCars since more than 1 year for now and at the beggining i was very confident about it, I thought it will be a good Sim (a very good arcade game with aids on and very good simulation game with aids off was my wish).

    But since 6 months, i'm disappointed. I try builds every week-end and I'm playing for only 1h because in every build the handling is so bad with every car.Setups are just kind of nonsense. I just feel it like Forza or Gran Tourismo, even if at the moment it is unplayable. So, rF² will be the only "next-gen" simulation i'll play !

    rFactor 2 rocks so !
     

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