The development in rfactor 2 is just terrible. The changelog for one month in rfactor is two or three days in pcars.
One rfactor2 tire have the physics of whole pcars..
The development in rfactor 2 is just terrible. The changelog for one month in rfactor is two or three days in pcars.
might have something to do with that great big wing on the rear, if the car was going backwards at 100 mph the rear would liftI took a photo of a car lifting off at Flugplatz at the 24H earlier this year. The rear sagging happened more on Porsches and other rear-engined cars.
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you forgotten something. Most of the real race drivers (like Rene Rast, ADAC GT Masters) say, that its not hard to drive a DTM/GT3 car. But it's hard to drive fast with it. But the fact that you screw up and have one spin after the other is just bull****.
One rfactor2 tire have the physics of whole pcars..
Erm.. because you're used to watching crappy gopro camera with tons of you tube compression with rubbish colours and odd fov's. Why should a sim producer try to mimic a terrible camera instead of the view a true driver would get in a car?
That's the point - if you don't see something clearly, your brain makes up for it. With such intense filters, you probably wouldn't be able to see the difference between pCARS and rF2. It just hides the graphics from you and your imagination is working instead.This view seems less detailed than all racing games graphics but everything looks so real. The sky isn´t blue the colors look washed but i find much more impressive than any game.
Oh yes, it will be a great sim, but not a car sim... it's mostly a boat simulator.
All cars drive like crap, undriveable. I don't believe the weird and canned physics are an option took by developers... I guess it's a physics engine limitation, there's nothing to do about... so, they focused on visual adornments as marketing.
In addition, the great graphics level is not allowed for 99% of personal computers. It's tremendously hardware demanding.
Last but not least, rF2 is in another planet in comparison... even Assetto Corsa is times and times more believable (in physics area) than pCars.
So, you're not a sailor, right? I guess all boats float like crap, undriveable? Have you ever tried pCars or you just know? Don't know about your PC, mine is nowhere near high end (2 years old) but for my eyes, graphics are just great. And it's not graphics we're looking in our games. Oh, by the way, so AC is better than pCars, but nowhere near rF2. Perhaps you know that both pCars and AC are in their alpha and beta stages, while rF2 is not, but like all of you are saying, it won't change much. Well, i'm not saying that it will, but lets just wait and see.Oh yes, it will be a great sim, but not a car sim... it's mostly a boat simulator.
All cars drive like crap, undriveable. I don't believe the weird and canned physics are an option took by developers... I guess it's a physics engine limitation, there's nothing to do about... so, they focused on visual adornments as marketing.
In addition, the great graphics level is not allowed for 99% of personal computers. It's tremendously hardware demanding.
Last but not least, rF2 is in another planet in comparison... even Assetto Corsa is times and times more believable (in physics area) than pCars.
Guys, you won't find such fanboyism in pCars or any other racing sim forum.
Not regarding to fanboysm thing, but this is what exactly happens here.Seeing people struggling to run it on systems that met the original minimum specs
No, it is more than that K Szczech. Its hard to me to explain with my poor english, but in simracing there are two things people overate the importance (like people talk about canned effects on ffb to lack of g-forces on sim racing).It's sort of a "please don't look too closely at graphics" kind of filterMuch like heavy bloom and blur used in many games. I often had to disable both, because being so overdone, they were bad for eyes.