I mentioned the sliding characteristics because the tyre physics are without doubt the hardest and most important aspect to model accurately in a car simulation. Without question, and the likes of iracing and rf2 still do not have this puzzle solved, especially rf2 which feels like ice past the limit. So the fact pcars is quite good in this area is very promising. All the other stuff you mention is important but it easier to solve and measure, and I don't think pcars is as bad as you say in these areas. Maybe some cars are but the main cars are very good especially the F1 which is the second best one I have driven in a sim after Ferrari academy. by the way, Ben collins, 'the stig' is beta tester for the game and he gives a lot of feedback in the forums and he is quite happy with how the game is progressing. Most of the people who complain about vehicle dynamics don't understand half the stuff they are complaining about. This depends so much on driving style, setup, track and car characteristics that its very hard to confirm what you are saying is true.