Your is 8.8Nm. Clio is set to 13Nm. 13/8.8 = 1.4773... ~1.48. Set FFB Multiplier to that value and see how it drives then. Keep in mind though, stock CSR-E rim has a diameter of 300mm and real car's probably has 320mm. If you want to also take an account for that, you should...
300/320 = 0.9375
0.9375 * 1.4773 = ~1.385
...set FFB Multiplier to 1.38.
If I'm understanding Vittorio correctly, he's saying the FFB seems too strong so I don't think upping the FFB strength more will help but, in-fact, make his problem worse. Of course I could misunderstanding him. I think he's saying his wheel is often outputting close to it's max force which therefore means the in-game car's physics are often generating close to 13 Nm, and that he's surprised that the Clio is so
constantly/often reaching those high 13 NM / 100% forces (I'm assuming he's running 1.00 FFB multi and 1.0 STS).
Vittorio, if the Nominal Max Steering Torque is set to 13 Nm then that means the game will tell your wheel to output 100% force when the in-game car's physics hit 13 Nm. Sorry, I think you know this and I don't mean to be condescending, I just want to be 100% sure
Also, from the game's 13 Nm and downwards, the 100% output signal to your wheel will scale down linearly with the in-game physics (eg. 13 Nm = 100% FFB output, 6.5 Nm = 50% FFB output, etc.)
unless you adjust STS (Steering Torque Sensitivity) from 1.0. Then that will apply a curve to the FFB output signal in relation to the in-game car's torque. For eg. 13 Nm = 100% FFB output, but 6.5 Nm = 70% FFB output (if you're STS is more than 1.0), or, 13 Nm = 100 FFB output, but 6.5 Nm = 30% FFB output (STS lower than 1.0).
NOTE: The above regarding STS is what I personally think it does from playing/feeling as-well as the name "sensitivity" (just like steering/pedal sensitivity which also adjusts curves but those of user-input rather than FFB output). Some don't agree with me that STS works like that so please don't take what I said about STS as 100% set in stone.