[WIP] Oschersleben 2023

Discussion in 'Locations' started by Heikki21, Oct 4, 2023.

  1. Heikki21

    Heikki21 Registered

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    This summer I started a "proof of concept" project for myself, where I wanted to gather the raw data for a scratch build track project by myself. For that I wanted to use my drone, but quickly I realized, I need more equipment for better geo referencing. So I boosted my setup with some additionally RTK technology. Luckily I got the chance to scan the Oschersleben race track and was also able to put my equipment on track. The result of that scan/photogrammetry was as good as I hoped. As I focused on the main track, to get it as detailed as possible I did not scan the very far outer terrain. For that I am using free available 2m DEM files, which blended in perfectly with my scan. On the second picture, you can see the photogrammetry raw result overlaid with the DEM for the far terrain.
    I started modelling the track and the roads, curbs, terrain and also some buildings are already finished. I had a one month break now, but will try to continue working on it now, hoping to finish it "soon" ;) But still a way to go.

    RAW Data
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    Ingame
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    And a first onboard lap :)
     
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  2. hitm4k3r

    hitm4k3r Registered

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    Fantastic effort so far. Looks like you have really done your homework to get the best out of your scandata. May I ask how you approached the circuit owners? Did they give you permission to scan the track? I've been to Oschersleben few times and still have some great memories. I was lucky enough to get Zanardis cap when if managed to win his first WTCC race. And it's actually a great track for spectators. Anyway, it looks very nice and like a great start.
     
  3. Chris Lesperance

    Chris Lesperance Registered

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    That's looking great!
     
  4. philrob

    philrob Registered

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    Superb work, a blast of inspiration to us all, to try something new.
     
  5. Heikki21

    Heikki21 Registered

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    Thank you guys :) @hitm4k3r luckily I know some people at the circuit, who made it possible for me to get the permission.
     
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  6. Felix Schendel

    Felix Schendel Registered

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    Hi Heikki do you have some news? The last videos on your YouTube channel looked very promising. Can't wait to drive your track :)
     
  7. Heikki21

    Heikki21 Registered

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    Hi @Felix Schendel, I just finieshed building the Hotel in turn 1. Still on the to do list: build marshall huts, signs and details in the pitlane, tyre canvas in some places and build the inside of the garages and clean texture folder :) Not much but still time consuming things and time is always very very limited. I might release it in a V0.8 stage. Don't have many new screenshots, just a few in the wet which I also posted on discord a while ago. Will keep you updated guys.

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  8. Nick9320

    Nick9320 Registered

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    Looks amazing! :eek:
     
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  9. Felix Schendel

    Felix Schendel Registered

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  10. Heikki21

    Heikki21 Registered

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    Fueling up, before a V0.7 beta release this weekend ;)

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  11. Heikki21

    Heikki21 Registered

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  12. Woodee

    Woodee Registered

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    pretty!
     
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  13. tjc

    tjc Registered

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    @Heikki21 This is looking really good. Top work. Many thanks. :)
     
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  14. buzz hornet

    buzz hornet Registered

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    Quite lovely
     
  15. Heikki21

    Heikki21 Registered

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    Small update incoming later this week :)
    Updated T1/pit exit road with different road/tarmac sections, added tyre canvas, added marshall electric houses, added some missing far away trees, added collisions walls
    I am also preparing a small comparison "presentation" between real vs ingame, to show you the high accuracy of the track ;)

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  16. davehenrie

    davehenrie Registered

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    Drove this ALOT with GTR2 and Viper..
     
  17. nonamenow

    nonamenow Registered

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    Ran this last week. One of the most intense races I've had. Great fun in the F3 Historics.
     
  18. Heikki21

    Heikki21 Registered

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    V0.72 update released :)

    - updated T1/pit exit road with different road/tarmac sections
    - added marshall electric houses
    - added some missing trees and bushes
    - added marshalls around the track
    - added a few spectators at the grandstands
    - added tyre canvas
    - adressed some lod issues

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    Last edited: Sep 28, 2024
  19. Heikki21

    Heikki21 Registered

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    As promised, I made a small comparision between real and in game. It's not as easy as I thought but attached a few first pictures.
    The first two show two pictures I took on track vs. ingame.
    Tried my best to get the perspectives and angles right. Whats nice to see, the ingame date and time are exactly the same as on the real pictures and the shadows cast in an very similar way. :)
    Last pictures show an overlay of my scan with the ingame mesh. You can see that every curb is at the exact place and the of course also the amount and positions of red and white. ;)
    I try to make more pictures and "making of" stuff in the future.

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    Last edited: Sep 29, 2024
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  20. JEmilio

    JEmilio Registered

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    Thank you for sharing your art.
    I have a small suggestion however by respect I won't say it.
     

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