tjc
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Iirc Nibiru coverted one for rfactor2 that would be your v1.4
This one is a scratch made version by Nibiru
Ahh ok, cool. thanks for the info Eddy.
Iirc Nibiru coverted one for rfactor2 that would be your v1.4
This one is a scratch made version by Nibiru
Yes, and I already uninstalled 1.4 because this new one is so good. It will get deleted as soon as Niburu confirms that the new one will have all the layouts![]()
Adding the extra layouts isn't on the top of my list. BUT I may add some in the future.
My fuzzy recollection is that ISI recommends not using double-sided materials in rF2 (unlike rF1). I think it's because they have different lighting effects in addition to z-fighting?
I'll test AI tonight
Thanks Emery very detailed. So over all they aren't that bad. Just need to look mainly at the bridge exit.
Is there a proper block line defined?
No there isn't!! To be honest I haven't mastered AIW it's a tricky beast. I thought I may have stumbled apon a descent AIW with this one I made, but maybe not. I'll add a block path!!
I need binks AIW tool![]()
There are several people on here who I am sure would be happy to help with AIW for such a good quality track (meaning it has a modder committed to supporting it and fixing/tweaking things). It's a whole black art that is difficult to master if you are trying to pay attention to the myriad of graphics and modelling issues. Just post a public appeal and I bet they will appear (maybe with a little help from me). Or, you can use this as your chance to learn it yourself. Some of us can post good links to threads where the gory details have been discussed.
I usually look for extreme position or gap changes can indicate a serious problem AI have with navigating the track. In this case, I don't see any obvious issues other than possibly a lack of passing but this is not the easiest track to pass on and also higher aggression could change things. So looks like block path and tweaks to address emery's other observations are the right approach and should also improve lap times.