Nibiru
Registered
First up this is a TRIBUTE to what was one of Australia's most technical and challenging tracks, that sadly was demolished in early 2009 to make may for a new housing estate.
Here is a Tribute video for Oran Park and what has helped keep me going.
Most of you interested in this track will know that I have done a conversion of this track already, and maybe thinking whats going on another one...why? Well I was trying to make the that track as accurate as I could but the track it self was in accurate. So I decided to make the track myself and really give a tribute to the track, particularly as I really have a soft spot for this track. I went there a handful of times as a kid and was there at the final race. (just wish I knew then I was going to end up building it when I visited the track)
The track is loosely based on the final V8 supercar race in December 2008. It was difficult to find most of the sponsors images used back then so I have made majority of the textures. I have used a few ISI objects otherwise I have remade all objects except for a couple which I'm working on.
Cams are done and AIW isn't that bad. I set the AI fast lap and I can't catch them at 120%
(so I guess thats how it should be)
I'm now at a stage where the track is nearly finished and need the feedback from you guys.
rF2 Features included so far:
Car reflections
RealRoad
BillBoard Trees
Billboard Bushes
New Terrain Shader
Animated Cornerworkers, PitWorker, CameraMen, Flags
3d Trees
Night Lighting
OK the wait is over
New update
I'm proud to give you what I have so far version v0.73
v 0.73 change log
Fixed missing object
v 0.72 change log
Fixed some cars crashing as they left the garage
Increased the width of sector 2 marker
Fixed some textures on the garages
re-textured the frames on the start towers
added some objects behind pit straight
added medium and low detail settings
updated some textures
general tidy up
v0.6 change log
Tried Polishing
v0.42 change log
Fixed Aiw crashing at Pit Entry and Bridge Exit
Added Block path to AIW
Fixed flickering on billboard ad signs (fingers crossed marc)
Reduced the flicker on cement wall sponsors
Fixed Latitude & longitude
Changed white levels in some textures
Added night lighting
Added some 3d trees
Optimized the LOD's for better fps
Hope you enjoy
NiB
http://www.mediafire.com/download/dcc3c8xdjk3qj7o/OranPark_2008_v073.rfcmp
Here are some shots late in the afternoon from dev mode
View attachment 17441View attachment 17442View attachment 17443View attachment 17444View attachment 17445
Here is a Tribute video for Oran Park and what has helped keep me going.
Most of you interested in this track will know that I have done a conversion of this track already, and maybe thinking whats going on another one...why? Well I was trying to make the that track as accurate as I could but the track it self was in accurate. So I decided to make the track myself and really give a tribute to the track, particularly as I really have a soft spot for this track. I went there a handful of times as a kid and was there at the final race. (just wish I knew then I was going to end up building it when I visited the track)
Cams are done and AIW isn't that bad. I set the AI fast lap and I can't catch them at 120%
I'm now at a stage where the track is nearly finished and need the feedback from you guys.
rF2 Features included so far:
Car reflections
RealRoad
BillBoard Trees
Billboard Bushes
New Terrain Shader
Animated Cornerworkers, PitWorker, CameraMen, Flags
3d Trees
Night Lighting
OK the wait is over
I'm proud to give you what I have so far version v0.73
v 0.73 change log
Fixed missing object
v 0.72 change log
Fixed some cars crashing as they left the garage
Increased the width of sector 2 marker
Fixed some textures on the garages
re-textured the frames on the start towers
added some objects behind pit straight
added medium and low detail settings
updated some textures
general tidy up
v0.6 change log
Tried Polishing
v0.42 change log
Fixed Aiw crashing at Pit Entry and Bridge Exit
Added Block path to AIW
Fixed flickering on billboard ad signs (fingers crossed marc)
Reduced the flicker on cement wall sponsors
Fixed Latitude & longitude
Changed white levels in some textures
Added night lighting
Added some 3d trees
Optimized the LOD's for better fps
Hope you enjoy
NiB
http://www.mediafire.com/download/dcc3c8xdjk3qj7o/OranPark_2008_v073.rfcmp
Here are some shots late in the afternoon from dev mode
View attachment 17441View attachment 17442View attachment 17443View attachment 17444View attachment 17445
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