Hello everyone. How to change the opponents cutting the street track too hard? I'm playing on the St Petersburg IDT 2003 track and in two corners every car hits the wall... Can someone explain to me in detail how and where I can change it?
Sounds like an issue with the AIW. You can change it by making a new AIW (maybe adjusting corridors is enough).https://www.studio-397.com/wp-content/uploads/2016/12/rF2_AIW_Creation_Tutorial.pdf
Have you seen this updated version?: https://www.internationalsimracing.com/forum/index.php?topic=4658.0 . It contains a new AIW which may solve your problems
Please try this fix: https://mega.nz/file/jgFmEIDC#1iQQcI33xp3Vewjw-I3UJE77K2E1cZzpDmaWuc-Gz5o - put it into packages and install with Modmgr.exe
I have one more question. I have the same problem with IDT Toronto 2017 track version 1.0. Is there a fix for this problem or maybe a newer version of this track?
ok, here we go. https://mega.nz/file/6o9GxSyD#53o6aAl4ZmmuMO_9qe68kasmvUY7Elo3whqA7TkRAtI edited some corridors and made pitstops work
I have also found that step settings in talent file can impact how AI cut corners. I changed steps for F1 cars to make Monaco work. Corridors alone were not enough since the AI were looking too far down the track and not see walls in their path. Collision corridors also help as in some cases AI doesn't take the corridors seriously enough since they aren't immovable objects (like the walls actually are).
Here is the info on RCD file changes to step distance etc. The RCD file matter to how the AI will run your track. The StepDistance and StepSpeed values control how far ahead the AI will look at various speeds. The StepDistance is distance multiplier for each step and the value for each step is the speed of the car that will trigger this step to be used and the multiplier to StepDistance to be active. A SpeedStep value of 10.0 tells the AI to use THIS step at speeds of 10 meters per second and so on. If your SpeedStep values are high, the AI can look several waypoints ahead to determine the corner curve it takes which can result in driving through walls or driving off the track even if your waypoints and lines are fine. After lots of experimentation at Monaco (where the AI was smacking walls left and right), I chose the following for the F1 Hybrid-22 cars: StepDistance = 2.5 StepSpeed1 = 10.0 //8.0 StepSpeed2 = 15.0 //12.0 StepSpeed3 = 20.0 StepSpeed4 = 33.0 StepSpeed5 = 45.0 StepSpeed6 = 60.4 StepSpeed7 = 70.9 StepSpeed8 = 80.0