opponent detail in multiplayer

Discussion in 'Technical Archives' started by TiTaN, Jul 1, 2012.

  1. TiTaN

    TiTaN Registered

    Joined:
    Jan 13, 2012
    Messages:
    236
    Likes Received:
    3
    hi, I don't know if I'm the only one who notice this but in multiplayer the car detail is assumed by opponent detail only.
    I mean If I select player detail to full, and opponent detail to low, in game all cars are in low detail including mine. on otherside if I select opponent detail to full all cars are in full detail.

    this does not happen in single player. Although in all tracks(single and multi) I can play with all cars(20) on full, at monte carlo in multiplayer I have long micro freezes!
     
  2. jubuttib

    jubuttib Registered

    Joined:
    Dec 16, 2011
    Messages:
    934
    Likes Received:
    7
    As far as I know that's the way it's always been, even in rFactor 1.
     
  3. TiTaN

    TiTaN Registered

    Joined:
    Jan 13, 2012
    Messages:
    236
    Likes Received:
    3
    well that does not make any sense :S I hope it get's fixed because I want my car always on full and some times the opponents on low like it is supposed to be! anyway it's here for ISI too see =)
     
  4. jubuttib

    jubuttib Registered

    Joined:
    Dec 16, 2011
    Messages:
    934
    Likes Received:
    7
    Would prefer if it worked like that too, but at this point it's not a "bug" to be "fixed", but a "feature" to be "changed". =)
     

Share This Page