Well said. Any discussion dies a quick embarrassing death as soon as people start with the name calling.
It's not a proper way to communicate or get any views across.
"Name calling"... Prove me wrong.
git
ɡɪt/
nounBRITISHinformal
an unpleasant or contemptible person.
"that mean old git"
Back to the topic.
Without doing any comparison off franchise, 1.4 physics are almost a linear progression of improvement for Assetto Corsa physics. Fine details in vehicle dynamics are coming through better and better. At the moment, there is a lot of tyre models in play, since it does take so long to update every vehicle with the new model (v.6 I believe), but what seen so far, the tyre model is absolutely fantastic.
I can not remember a time when a sim had this kind of variety of vehicles, and every single one of them was such a joy to drive and learn how they behave.
Potential bugs aside, there is pretty much only one thing I would like to see, when talking about AC driving experience. This is also a reason for many uneducated comments about the sim, and that is the track grip levels.
For example, the best grip setting should never be used if you want to recreate realistic conditions. It has been stated by Kunos that it is a theoretical perfection and obviously things stick to the road like a bad habbit at that point.
If you keep this in mind, and select weather and track surface accordingly, definitely top 3 sim of all time for mere driving pleasure and physics.
Concerning the track grip settings, personally I would like to see more differences between green and lets say dusty track condition. It is really hard to say what it should be when it's called dusty or green per se, especially when the grip level progression while driving is taken in to count, but more defined options at the slippery end of things would be nice.
Other than that, there is not much to say. Business as usual. As many times they have already, Kunos keeps pleasently surpricing yours truly, so I don't see anything but good things in the near future.