On the graphics side, we’ve just finished an internal rewrite of our shader system.

Discussion in 'Track Modding' started by Normark, Oct 1, 2019.

  1. Normark

    Normark Registered

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    Is this something we can use in our trackbuilding, it seems like a nice user interface to adjust materials/textures but I can´t see it available anywhare,

    Hope it shows up. :)

    Best regards
    Normark
     
  2. Coutie

    Coutie Moderator

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    When you're in devmode, open http://localhost:5397/materialeditor/index.html#/ in your browser.
     
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  3. Normark

    Normark Registered

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    Holy, will that open a material editor?
    Is this something completely new or have I been sleeping very deep?
     
  4. lagg

    lagg Registered

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    Good morning :p
     
  5. Normark

    Normark Registered

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  6. Normark

    Normark Registered

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    Sorry I don´t know how to do that, but I would be happy if you could tell mee.
     
  7. Normark

    Normark Registered

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    Yep, now it is working :)
     
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  8. Normark

    Normark Registered

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    One more question.
    When I tweak the materials in the editor and press apply, the material updates in the moddev in-game, but it is not truly saved,
    if I close down and reopen it has not saved the changes. There is an option to "saveTo /moddev" but when I try this option
    I got the message that the patch in the scn. file is not correct.
    Someone got the right way to operate this?
    Should I apply all the materials, close moddev and save or what to do?
    Thanks in advance for any help.
    Normark
     
  9. Coutie

    Coutie Moderator

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    In the scn file: MaterialPath=, put the location of the folder you want to save materials to.
     
  10. Normark

    Normark Registered

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    Thanks :)
     

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