[REL] Okayama 2017 v1.5 by Mitja Bonca. Converted by Schumi, Heikki21 and DA-Digga

Schumi

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Original track created by Mitja Bonca (from RD) for Assetto Corsa. With his permission, I'm converting this track into rFactor 2.

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v1.0
- real road
- pre-sets for RR (high, medium, light)
- DRS-zones (2 for full circuit, 1 for Piper)
- AIW for full circuit and Piper circuit (for 36 cars)
- 2 starting grids (standing, and rolling from pit-lane)
- added startlights and pitlights
- marshalls around track
- cameras
- some optimization for graphical settings (maybe not final):
"medium" deleted 3d-grass
"low" deleted 3d-grass and trees

v1.1 update by @Heikki21
- added proper spec and normal maps for curbs, also changed shader to new "real kerb" shader
- changed road shader and textures, should be rain ready now, but basic (further improvment for future is a better mapping for the realroad racegrove texture, but that takes a bit of time in 3DSMAX)
- fixed flickering/stripes in a lot of areas -> have been espeacially in the graveltraps but also in grass terrain
- changed tree shader, also adjusted tree textures to a bit less saturation, created new spec and normal maps for the trees
- adjusted some more textures in terms of saturation/colour
- new loadingscreen for International layout


v1.5 by Digga

-revised textures and material settings
-rename objects and new lod settings for better performance
-mapping racegroove, add IBL and puddle static map
-new track side objects
-reduce 3dgrass size
-fixed many bad mesh connections


Thanks a lot:
- Mitja Bonca for the original track and permission to convert it to rF2
- @Heikki21 for the fact that he continues to help me and improves tracks
- S397 for rFactor 2

Steam Workshop
 
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Thank you *yeah* great track - one of the best overall mod tracks for RFactor 2 and i really like the gras here!! <3
 
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