ok im getting an error3ds max 10 32 bit

Discussion in 'Track Modding' started by les, Jan 21, 2012.

  1. les

    les Registered

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    the error im getting is error opening .gfx files extract then to the 3dsmax/hardwareshaders

    does anyone know what this error is when i try and import a gmt ??

    nevermind figured it out i had to extract the coreshaders file
     
    Last edited by a moderator: Jan 21, 2012
  2. Guineapiggy

    Guineapiggy Registered

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    You don't actually have to extract anything that I'm aware of, just copy and paste. Is there any advantage to extracting over copying?
     
  3. les

    les Registered

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    well i didnt extract the coreshaders files i was getting errors but after i was not getting errors
     

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