stonec
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Stonec... you make a very good job.
You're the user forum of the year !![]()
Thanks, I do this for fun
Stonec... you make a very good job.
You're the user forum of the year !![]()
the simulation has many mathematical calculations on physics, besides the calculations by graphics, and it is not as easy as for another kind of games, that spend a lot on graphics but little on physics, really everything is mathematical calculations ...mmm... No. Sorry but I don't agree with this. DX11 is having less perfomance in most of the systems using exactly the same settings as DX9, something that reflects that its not properly optimized. At this momment, I can say that the most important work that should be focused on is to fix the FPS issues with the new rain as using Medium Rain Drops is taking 50 or 60% of the fps compared to dry. I know its not easy for you but I don't want better graphics if they will come with less perfomance, give me better physics and I will enjoy them much more than some rain drops in the body of the car.
And... sorry but I think that a R9 280 graphic card which can run 2014-2016 games on ultra settings is beastly enough to move it at least 60 stable fps, specially when we remember this game was launched in 2012.
I'm not sure how you set your "no rain", but clouds consume fps compared to no clouds.What is confusing is the big loss of FPS from dry to rain with raindrops off, I find it hard to understand. FPS difference with raindrop levels is small.
Thanks, I do this for fun. FPS is better in this build, but unfortunately rain effects consume a lot of FPS as well, so most probably don't notice the FPS improvement. I did another quick test with start grid FPS at Silverstone, 20 GT3 cars. What is confusing is the big loss of FPS from dry to rain with raindrops off, I find it hard to understand. FPS difference with raindrop levels is small.
View attachment 11676
If I run the same exact settings in dx11 as I did in dx9,regardless of fps the image still looks way better than dx9 did.mmm... No. Sorry but I don't agree with this. DX11 is having less perfomance in most of the systems using exactly the same settings as DX9, something that reflects that its not properly optimized. At this momment, I can say that the most important work that should be focused on is to fix the FPS issues with the new rain as using Medium Rain Drops is taking 50 or 60% of the fps compared to dry. I know its not easy for you but I don't want better graphics if they will come with less perfomance, give me better physics and I will enjoy them much more than some rain drops in the body of the car.
And... sorry but I think that a R9 280 graphic card which can run 2014-2016 games on ultra settings is beastly enough to move it at least 60 stable fps, specially when we remember this game was launched in 2012.
mmm... No. Sorry but I don't agree with this. DX11 is having less perfomance in most of the systems using exactly the same settings as DX9, something that reflects that its not properly optimized. At this momment, I can say that the most important work that should be focused on is to fix the FPS issues with the new rain as using Medium Rain Drops is taking 50 or 60% of the fps compared to dry. I know its not easy for you but I don't want better graphics if they will come with less perfomance, give me better physics and I will enjoy them much more than some rain drops in the body of the car.
And... sorry but I think that a R9 280 graphic card which can run 2014-2016 games on ultra settings is beastly enough to move it at least 60 stable fps, specially when we remember this game was launched in 2012.
I know I have to upgrade my hardware. It is already 5 years old. This is more or less what I will be getting.They are working on things that will bring the graphics upto 2018 standards,maybe we should also upgrade our hardware to those standards too.
Everything moves on its life
That’s a beast of a pc,like it very much,Are you building it yourself ,save a few hundred.I know I have to upgrade my hardware. It is already 5 years old. This is more or less what I will be getting.
I already ordered it. I am not good with PC hardware. Hopefully next week I will be able to drive rF2 with nice graphics and no fps problems any more.That’s a beast of a pc,like it very much,Are you building it yourself ,save a few hundred.
I’m thick as pig shit and found building my pc easy,your a clever bloke so should find it easier.lol
Why cant rF2 have a standard benchmark mode so it will be much easier to compare results? Load a field of stock content and let rF2 do the work?
Rates? No idea what it is. I have no idea what track or car that would suit such benchmark test. Just coming with an idea becuase the amount of different numbers etc in this thread is just not very usable and people get more confused.
Is that saying 21% usage for the cpu and 11gb used out of 19gb ?I7-3770k. 2x780Ti, PCI- e@3.0 x16, x16 > GT3 at Silverstone, 40 AI, PP Ultra, AA Level 5 all settings in-game settings MAX.
View attachment 11727
Bus loads, 92/85%, RAM, 11533/19439 MB![]()
Is that saying 21% usage for the cpu and 11gb used out of 19gb ?
Can’t be,780ti only had 3gb vram,and having two doesn’t need mean 6gb vram either.No 11 gb used of 16 gb, 19gb is vram usage
@Ari Antero I'm not sure I understand whats the problem.. it seems like good SLI scaling, considering how SLI is not good optimized in RF2. Or are you pointing out at high RAM usage of 11 gb?