Uhm. I have much lower fps during rain. :/
Uhm. I have much lower fps during rain. :/
Warning :
I specified in what circumstances the problem was greatly amplified :
Use of AI (the more there are, worse obviously)
AND / OR
Time of day or the sun is low (but also when the circuit is pretty ...)
AND / OR
When the rain starts (it rains at least 30% of the time in my weather scripts ...)
AND / OR
When the track is wet and especially when the water is "raised" by the AI
AND / OR
When the AI lights are ON or even mine
AND / OR
When I use the virtual mirrors even with only 60 meters of sight and without the smoke and particles (worse for the real mirrors).
I forget things necessarily.
But just imagine 10 AI in front of me, with their headlights, the rain, the water of the track "flying" behind 10 AI, the morning at 8 o'clock (low sun) and the need to put at least 1 mirror for avoid contacts ... there really in this condition not so infrequent as that, where I could have 60 FPS constant with absolutely everything off or in LOW, but in 4K / full circuit details / full texture details / anisotropic X16, I have catastrophic performance even in 3K without AA and really ALL of OFF even the circuit details etc.).
For an i5 2500K OC, 16 GB of RAM, GTX 780 OC + 20% : it's really unacceptable (I think).
I had found a correct solution before ... but that was before using AI. I do not want to drive without AI, which is legitimate.
Let's wait for the release, let Christmas pass :
On the other hand I would seek the help of S397 after. The help of the people in the forum is really great, but I think it's the people who work on the graphics engine at S397 to answer with a maximum of advice ... even if a manual well done that would not take them dozens of hours of work would be better ..........
Let them send a release and enjoy the end of year celebrations. I would ask them after.
All people who made the detailed tests (by that I mean a graph or absolute number, not just a hunch) in this thread have reported less FPS in DX11 (some are very close to DX9, but still less). The only report I have seen of more FPS in this thread is from Ari running in SLI, which isn't surprising considering that SLI was 100% broken in DX9 rF2. There were a couple of users like @patchedupdemon who claimed they got much better results in DX11, but when they re-ran with proper benchmarking they found it not to be the case.
In reply to your Windows Update problems:I was within 7-10 fps if I can remember,that to me is just fine
This sentence suggested that it wasn't a serious performance problem and considering the big percentage of people affected I consider it a major issue. Today the dx11 mainstream beta has finally arrived. Some users simply cannot benefit from those nice rain effects.Hey guys, calm down!
I don't say that there is not a problem.
One guy has said that ALL PEOPLE have the problem, and this is not true.
Thats all.
I had that problem in the past, but fortunately i could buy a new pc and i don't have this problem nowadays.
I respect all people who have work to post all data to show the problem.
I apologise If have offended someone.
If this were true it would be a serious perfomance problem, but depends on many things.
Hey guys, calm down!
I don't say that there is not a problem.
One guy has said that ALL PEOPLE have the problem, and this is not true.
Thats all.
I had that problem in the past, but fortunately i could buy a new pc and i don't have this problem nowadays.
I respect all people who have work to post all data to show the problem.
I apologise If have offended someone.
Turned out I was updating via the settings/update security app and windows was trying to update as well with the windows 10 update helper.In reply to your Windows Update problems:
1. Restart PC
2. Empty all files you can in C:\Windows\SoftwareDistribution\Download
3. Download and run Windows Update Troubleshooter as Administrator (https://support.microsoft.com/en-us/help/4027322/windows-update-troubleshooter)
4. Run Windows Update again.
We understand that Marc. But without enabling any post processing effects it drops performance which obliges to further reduce graphical settings.From Discord, I think a few people need to understand exactly what DX11 is all about and Marcel explains it here:
Marrs - Today at 11:30
The point of DX11 is that we can implement better graphics and support VR. Of course if you enable all those features it will put a heavier load on your GPU. In that sense there is nothing magical in DX11 that will make everything faster. I do believe that if you turn down the graphics until they are on par visually with DX9 you will end up with very similar performance. Obviously with millions of different system configurations, we can never be sure in every case.
They are working on things that will bring the graphics upto 2018 standards,maybe we should also upgrade our hardware to those standards too.We understand that Marc. But without enabling any post processing effects it drops performance which obliges to further reduce graphical settings.
The same example can be applied for rain effects. If perfomance is reduced to half when enabling drops, who is going to use it? Shall we reduce other effects so that we can turn rain effects on? It doesn't make much sense IMO. It is like working on things that only a few can really enjoy.
They are working on things that will bring the graphics upto 2018 standards,maybe we should also upgrade our hardware to those standards too.
Everything moves on its life
@Ari Antero Yo is not on standard.
I completed benchmarking for today's build and turns out this is the first build since July that brings performance updates, kudos to that!
I have included my old results and updated ones in below graph. Improvement is 7-10% and for the first time DX11 performance ever so slightly surpasses DX9. With a grid of 20 Radical GT3's at Matsusaka I can now just achieve 60 FPS with shadows on high. Previously max was 54 FPS.
View attachment 11626
From Discord, I think a few people need to understand exactly what DX11 is all about and Marcel explains it here:
Marrs - Today at 11:30
The point of DX11 is that we can implement better graphics and support VR. Of course if you enable all those features it will put a heavier load on your GPU. In that sense there is nothing magical in DX11 that will make everything faster. I do believe that if you turn down the graphics until they are on par visually with DX9 you will end up with very similar performance. Obviously with millions of different system configurations, we can never be sure in every case.