Oculus rift support in rFactor 2 asap - poll

Discussion in 'General Discussion' started by DrR1pper, Aug 14, 2014.

?

Would you like to see oculus rift support asap?

  1. Yes please

    66.9%
  2. No rush

    33.1%
  1. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    In light of the discussions we have been having about oculus rift support for rFactor 2, it would be nice to see how many of those who frequent the forums would like to see oculus rift support for rFactor 2 asap.
     
    Last edited by a moderator: Aug 14, 2014
  2. capetuso

    capetuso Registered

    Joined:
    Sep 8, 2013
    Messages:
    26
    Likes Received:
    0
    First vote :).
    I won't receive my Oculus until late september at best, but once in my hands I am only playing games that support it as my triple screen setup is a little bad (18'' monitors) and have to mount it every time I want to play due to wife "kind" request. LFS and pCars seem to be doing well.
     
  3. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Yes please :)
     
  4. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    yes please !!
     
  5. Adrian

    Adrian Registered

    Joined:
    Dec 3, 2012
    Messages:
    383
    Likes Received:
    7
    Wouldn't "have/will you be getting a Rift to use with RF2?" be a better poll? Just telling ISI that we want Rift support sooner or later isn't really going to show them how many of their users are going to be rifting in RF2. :) I vote no rush.
     
  6. Woodee

    Woodee Registered

    Joined:
    Oct 4, 2010
    Messages:
    4,010
    Likes Received:
    1,071
    No point making it for consumers when the goal posts for the consumer version are likely to change over the next couple of years. If VR lives up the hype that some put on it, being "the future of gaming" then I don't think there is any rush, it will be around for a while.

    The fact that non-devs are using the dev kit v2 is not something that ISI should really care about. When the specs are locked down for the consumer version then the fun will begin.
     
  7. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,578
    Likes Received:
    1,072
    the funs already began for me,

    p.s I'm in !

    :)
     
    Last edited by a moderator: Aug 14, 2014
  8. 1959nikos

    1959nikos Registered

    Joined:
    Mar 26, 2012
    Messages:
    3,915
    Likes Received:
    83
    I think RF2 support should start, ISI should be ready when consumer version comes out.
     
  9. svenh007

    svenh007 Registered

    Joined:
    Jan 13, 2013
    Messages:
    65
    Likes Received:
    0
    Yes, please. be an early adapter, please ;-)
     
  10. Ctuchik

    Ctuchik Registered

    Joined:
    Oct 6, 2013
    Messages:
    72
    Likes Received:
    0
    Hehe, I think you guys will have better luck getting a plugin like we had for DK1. I've seen vittorio online a couple of times but he hasn't commented on if he is working on something.
     
  11. svenh007

    svenh007 Registered

    Joined:
    Jan 13, 2013
    Messages:
    65
    Likes Received:
    0
    Whatever Solution is working :)

    Gesendet von meinem iPad mit Tapatalk HD
     
  12. Jamie Shorting

    Jamie Shorting Registered

    Joined:
    Sep 11, 2013
    Messages:
    2,628
    Likes Received:
    3
    For the ten people around here who have dev kits? Time could be better spent me thinks. Why not wait for the consumer version?
     
  13. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    This is assuming that implementing support takes a lot of time. I'm not saying it doesn't but equally i don't know if it does. If it doesn't take much time to integrate, it would be nice to have support for those who have a rift and you'd be looking at a possible few days delay on whatever next build is released.
     
  14. Jamie Shorting

    Jamie Shorting Registered

    Joined:
    Sep 11, 2013
    Messages:
    2,628
    Likes Received:
    3
    True, I have no idea how long it takes or if ISI even has a dev. kit.
     
  15. SPASKIS

    SPASKIS Registered

    Joined:
    Sep 7, 2011
    Messages:
    3,155
    Likes Received:
    1,426
    +1 for oculus support.
     
  16. Ari Antero

    Ari Antero Registered

    Joined:
    Jul 27, 2012
    Messages:
    1,882
    Likes Received:
    829
    rFactor2 don`t have multiview support, 64bit TrackIr don`t work, oculus rift support asap, dream on.....................
     
  17. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Really?
     
  18. museumsteve

    museumsteve Registered

    Joined:
    Apr 23, 2012
    Messages:
    69
    Likes Received:
    3
    .

    With the thousands upon thousands of devkits out there now people are hungry for playable content. Sales of Live for Speed have risen just because of the rift support, same with things like DCS World and Elite Dangerous. This tells me that it would be a sensible commercial decision to add rift support and get new gamers on board :)
     
  19. buddhatree

    buddhatree Registered

    Joined:
    Dec 22, 2011
    Messages:
    1,700
    Likes Received:
    249
    Custom Seasons/Championships for offline before Oculus Rift support please.
     
  20. Guy Moulton

    Guy Moulton Registered

    Joined:
    Jan 12, 2012
    Messages:
    2,310
    Likes Received:
    16
    Work on more important issues first, please. Oculus can wait IMHO
     

Share This Page