Oculus Rift over 100k DevKits sold -is ISI going to support with rf2 integration ??

Discussion in 'General Discussion' started by Adrianstealth, Jan 21, 2013.

Thread Status:
Not open for further replies.
  1. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,543
    Likes Received:
    1,044
    I'll be fine, I don't like to many buttons, I do have all my buttons on my steering wheels assigned to something though but I can press these without having to look at them
     
  2. DurgeDriven

    DurgeDriven Banned

    Joined:
    Mar 20, 2012
    Messages:
    6,320
    Likes Received:
    43
    You should be able to use all buttons without looking, not a lot different to learning to type.

    However I could see a full on Flight sim setup being a hassle.
    Would you train a commercial airline pilot to use all controls by feel. ?

    Apart from that sounds unreal.
     
  3. vittorio

    vittorio Registered

    Joined:
    Jan 11, 2012
    Messages:
    1,118
    Likes Received:
    540
    In 2D when driving fullspeed straight into a wall in rf2 i sometimes get a strange feeling in my stomach just before the hit. More in stereoscopic 3D. I hope i don't have to change my panties more often with the oculus rift :)
     
  4. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,286
    Likes Received:
    29
    Don't worry...with a long enough hdmi cable you can sit on the toilet whilst wearing the gear. :p
     
  5. metalnwood

    metalnwood Registered

    Joined:
    Dec 31, 2011
    Messages:
    164
    Likes Received:
    4
    I didnt think that steelseries wheel had a use but along with the crapper, the rift and a wireless wheel I think we have all bases covered.
     
  6. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,543
    Likes Received:
    1,044
    Gosh the possibilities are endless!
     
  7. Tiago Guerreiro

    Tiago Guerreiro Registered

    Joined:
    Aug 23, 2011
    Messages:
    61
    Likes Received:
    1
    But not for sims...... This is not a good ideia for flight or racing sims, especially when you need to see buttons and motec stuff.
     
  8. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,543
    Likes Received:
    1,044
    Tiago

    I only look at the screens for racing sims, I don't use lots of buttons. Maybe when they do the drivers for flight sims they will have one button to bring all the buttons on screen & they can be pressed using the mouse,

    Can be very simple work arounds available
     
  9. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,286
    Likes Received:
    29
    I've come to realise this isn't directly from the valve/developer support though, it's with a 3rd party software support and head-tracking has not been announced to be inclusive since that must come from a developer side for independent head movement to mouse/body-directional movement. :(

    http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=15570

    I guess, good thing at least the oculus is supported for starters, from 3rd parties or otherwise.
     
    Last edited by a moderator: Jan 27, 2013
  10. Jos

    Jos Registered

    Joined:
    May 9, 2012
    Messages:
    198
    Likes Received:
    4
    Dirt 2? Thats good since i prefer that over dirt 3... :)
     
  11. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,286
    Likes Received:
    29
    lol, good point.
     
  12. 88mphTim

    88mphTim I'm new here Staff Member

    Joined:
    Sep 23, 2010
    Messages:
    10,773
    Likes Received:
    161
    Oculus rift -over 10,000 pre-ordered already ...ISI supporting??

    I think devs will be waiting til then to get the API by the sound of it, so when you first get it, it might be a bit of a slow uptake. But he did say they are prioritizing cockpit games as that's where they feel its most useful.


    Sent from a mobile device using Tapatalk
     
  13. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,286
    Likes Received:
    29
    Tim, could you give us a rough gauge of the interest level from the devs in ISI on the oculus rift? :)
     
    Last edited by a moderator: Jan 27, 2013
  14. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,543
    Likes Received:
    1,044
    Thanks for keeping us updated Tim

    Shame you guys don't receive priority etc for a quick devkit & API

    I have my fingers crossed that it's not a big job for your guys & one takes a keen interest & sorts some support (within rf2 ) Fairly swiftly, guess rfactor 2 will be further down the line by march/April too so maybe not a bad thing

    Let's all keep other posted closer to the time when we start receiving these things .....good things ahead! (hopefully ! )
     
  15. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,543
    Likes Received:
    1,044
    Drripper

    I'm sure steam stated full head tracking support included ....maybe I'm wrong or maybe they ment possible head track support etc
     
  16. 88mphTim

    88mphTim I'm new here Staff Member

    Joined:
    Sep 23, 2010
    Messages:
    10,773
    Likes Received:
    161
    It sounds like it's a couple of months before they will be even able to think about it.
     
  17. 88mphTim

    88mphTim I'm new here Staff Member

    Joined:
    Sep 23, 2010
    Messages:
    10,773
    Likes Received:
    161
    We're a fairly small company. I would expect them to deal with racing titles from CM and EA first.
     
  18. vittorio

    vittorio Registered

    Joined:
    Jan 11, 2012
    Messages:
    1,118
    Likes Received:
    540
    It's hard for me to believe this. If they aren't even able to think about new technology (great developers always do) would mean they have way to much work which will make them burn out and ISI dies.
     
  19. emilblixt

    emilblixt Registered

    Joined:
    Jan 11, 2012
    Messages:
    58
    Likes Received:
    3
    Errr... I think he ment that there's no point thinking about it before the hardware is available and we see some response from devkit buyers?
     
  20. 88mphTim

    88mphTim I'm new here Staff Member

    Joined:
    Sep 23, 2010
    Messages:
    10,773
    Likes Received:
    161
    Or it could mean you've blown this out of proportion.

    The dev kit won't be available until March at the EARLIEST, and they are unlikely to provide a demo unit (even though I offered to return it). Thinking about this now would be a waste of our time and yours.

    In actual fact, devs should start thinking about things when they have something to think about.

    Sheesh...
     
Thread Status:
Not open for further replies.

Share This Page