I think we can expect also valuable contribution in decreasing latency/input lag. On both hardware side (OLED displays) and software side (AMD LiquidVR and nVidia Game Works VR SDKs). Maybe these technologies will be implemented also to using of classic desktop monitors but they will be available with VR devices first.But to add the next level of immersion to them, I can't think of anything better.
Last I heard they stopped development with the DK1. They stated that they would support all HMD... but they stopped development on DK2 because the SDK was changing too frequently. And we all know how ISI prefers their development to be at a glacial scale *Wink* J/K... kinda.
DK2 support did not come from ISI. It came from the modding community. And it was hacked together at best. I am talking about honest to goodness CV1 support, as in a toggle for the CV1 instead of monitors.
I might have the above wrong as I have not researched my statements and am going off of my memory of previous posts.
Doesn't the consumer release of Oculus Rift and the associated SDK, runtime only support DX11 and up? Unless ISI have a surprise in store I wouldn't get your hopes up. Don't know about HTC Vive.
Doesn't the consumer release of Oculus Rift and the associated SDK, runtime only support DX11 and up? Unless ISI have a surprise in store I wouldn't get your hopes up. Don't know about HTC Vive.
Doesn't the consumer release of Oculus Rift and the associated SDK, runtime only support DX11 and up?
I've been thinking the exact same thing.
If we are correct on this, we can expect DX11 for rFactor 2, right?
Right guys..?
RIGHT?!
I've been thinking the exact same thing.
If we are correct on this, we can expect DX11 for rFactor 2, right?
Right guys..?
RIGHT?!
COMMUNITY Q&A
Graphics/Performance
Q: Any internal talks about DX11 in the future ? Is the move to DX11 much to complex?
A: It’s not about complexity, it is about benefit. There isn’t enough benefit to using it right now, though that does not mean there won’t be benefit going forward (though that might be with DX12, DX13, etc).
Yeah thats a statment which can be in both ways. Like the dev want to be. But i don t think that we will see dx 12 in the near future 6-12 month. So is cv1 enought benefit to bring dx11 ?
Yeah thats a statment which can be in both ways. Like the dev want to be. But i don t think that we will see dx 12 in the near future 6-12 month. So is cv1 enought benefit to bring dx11 ?
Gjon Camaj Interview 11-07-15
A FUTURE PASSAGE ON THE LAST DRIVERS DIRECTX 11 & 12 IS IT POSSIBLE ?
Yes it is possible. But we’ve said that all along
THE TECHNOLOGY OF THE VIRTUAL HELMETS (SAME OCULUS) SEEMS TO BE THE NEXT TARGET OF ALL THE AUTOMOBILES SIMULATIONS OF TOMORROW. HAVE YOU A PROJECT OF DEVELOPMENT TOO FOR RFACTOR 2 ? ARE YOU INTERESTED IN THIS TECHNOLOGY ? WHY ?
As with most developers, we took a good look at this kind of technology. To do a proper implementation will take a bit a time and that task hasn’t yet reached to top of list yet.
There is no point making something halfheartedly. Virtual reality also need multi GPU support and some of us like me has been waiting this to happen a long time.
VR suport is a huge task: https://developer.nvidia.com/virtual-reality-development