I don t wanna hate against isi but i really think rf 2 will be the last one on vr. I mean they miss every important aspect in terms of marketing last 2-3 years in my opinion even gamestock car has the edge in this things. rf 2 is a good sim no question but in terms of vr i would allready think about to change the game if it comes to cv1 or vr. I mean for my part rf 2 is clear the best sim in physics and i could still manage to get it work with dk 2 but i think cv 1 is to big to miss it even other sims has worst physics. At some point vr will be to great to miss. If not in cv 1 than in the next generation.
I agree. I think some ISI devs have been too quick dismissing VR as a whole nitpicking on DK2's shortcomings, which will be 99% solved for CV1. Even if CV1 is not enough for them, I can't possibly see how anybody would prefer ANY screen setup over an HMD that gives you full fov and lifelike resolution (I'm talking about a future HMD here, not Rift CV1). Also, Leap Motion has just been massively upgraded with new software, and most people agree that it's perfectly usable now (and more improvements are on the way). Considering a small business like Leap have achieved this, I'm sure a company like Oculus has something in the works, that's why they bought Nimble VR and they will probably integrate something into CV2 or CV3.
This is a demo of the new Leap software which works with just the old hardware, which is nuts to me. I can imagine them improving it much more when they also release better hardware.
Now, if you don't think this has anything to do with simracing, think again. Right now HUD's are kind of a problem, and you would have to reach for your keyboard or mouse while blind to navigate a menu (floating in front of you or whatever). Now imagine you are sitting in the cockpit and you have the typical screen they sit in front of you, IE:
You can have something like that as a menu and you just touch with your finger to navigate through options. Also you could bring up a virtual keyboard to type if you don't want to voicecomm with the people in the server. All of this while never moving an inch from your playseat. Also, given good enough tracking, it should be possible to map your hands into the game, and see them grabbing the virtual wheel matching the position of your own wheel. Then you should be able to raise your hand naturally to complain or to celebrate victory, while everybody else can see it from the outside too. This probably would take some effort from the devs to implement, but I'm sure it will happen as VR gets more and more commonplace and it starts making more sense to spend dev time in making the experience better
This is the future, and the only problem it has is that people need to try it to completely understand how awesome it can be. Not only that, but even after trying it, right now maybe you will have to be able to be forward thinking and imagine new ways of using this amazing tech. I know a lot of people that weren't impressed by DK2 who were blown away by CV1, and that can only happen if you don't use your imagination to see where things are going to go. There will still be people who aren't impressed with CV1, maybe because resolution isn't good enough for them yet (it is a good one to start IMO after trying it), maybe because of FOV, or whatever, but there's no question things will improve a lot over the years. There will be a point not even people who have invested thousands of dollars in screen/projector setups will be able to dismiss VR. I think some of this folks are going to be the hardest to convince, just because of stubbornness. I probably would be pretty stubborn about it too if I spend $3000 on projectors and suddenly a $600 peripheral gives a better experience, it's hard to admit to yourself that you could have saved so much money just by waiting a little longer before buying
Having said this, CV1 is still not the VR device that will reign in the sim world. Especially because hardware will upgrade quite quickly and it will become old in no time, unlike what happens with monitors. It will take some time until we hit a point where you don't mind when a new VR headset comes out because you are happy with the one you have. When CV2 comes out everybody that has a CV1 and money will jump on it because the resolution and FOV aren't where we would ideally want them, and any improvement will be welcome, especially if we are talking about eye tracking and foveated rendering. Foveated rendering has the potential of letting VR users to have better visuals while keeping the hardware requirements lower than what you would need on a flat screen. That is pretty huge and it's already coming