"Static screenshots CANNOT demonstrate the merits of settings with rF2."
I agree one hundred percent. I tend to judge settings IQ by what I see when the car is in motion. I look at white lines, clarity of cars in the distance, lettering on cars, chain link fences and numbers on instruments in the cockpit.
Marc, what settings in Inspector are you testing?
Pretty much what I've discovered. Either that, or 4xSGSS and 4xMS. With 2xSGSS and 8xQ, the image appears sharper (which I like), but does introduce minimal aliasing that is hardly noticeable when driving.
With both, I do set json ts to 0 and set the correct LOD for the SGSS mode in Inspector. Is this what you do?
Also, I don't seem to notice much FPS difference between 4xSGSS/4xMS and 2xSGSS/8xQ.
In Inspector:
Texture filtering - Driver Controlled LOD Bias = off
Texture filtering - Negative LOD Bias = allow
Then for 2xSGSS ...
Texture filtering - LOD Bias (DX) = -0.500
For 4xSGSS ...
Texture filtering - LOD Bias (DX) = -1.000
This should eliminate any blurring, but you may find the image too sharp for your liking.
2x MSAA + 2x SGSSAA: -0.500
4x MSAA + 4x SGSSAA: -1.000
8x MSAA + 8x SGSSAA: -1.500
"The formula for determining the correct LOD bias is "y = -0.5 * log, base 2, of (n)" where n is the number of samples and y is the correct LOD bias. This function simply means that every time you double the number of samples you subtract another 0.5 from the LOD bias."
Time to get out the calculator ....
As far as I know, the nVidia driver will take of LOD properly when not using SGSS modes (although you might want to play with it). In this case, however, clamp would likely be advantageous with better IQ.
Thanks! I don't see any troublesome blurring now, but it will be interesting to compare.
What should these be set to for non-SGSS? Or does every individual setting (like 8xSS) have its own corresponding entries?
And if driver control of LOD Bias is "off" doesn't that mean the app is controlling it (with JSON file TS setting in our case)?
I agree with what you've said DD. It's just that people like Marc and I are probably IQ nuts.
What we're trying to do is get the best IQ obtainable with no latency given the hardware we have. I'm one of the people that ranks GFX almost as high as physics. You are the opposite.
I know, that's sacrilegious!![]()
I dunno
This is Standard 4xS , no SGSS clamp and stock rF2 sharpening.
please explain what is wrong with this shot ? power lines smooth ? fast fps, blurry graphics is minimal.
BIG thing is you get a perfect moving images no little shimmers or sparkles whatsoever.
Looking at static shots won't achieve anything
Sure it may not look the best but fps is solid and reliable and smooth latency is more important.
People go ramping up settings too much it just runs like a dog and their laptimes will suffer.
Try turning settings down a tad you will most likely have better control.