Nurburgring 1967 dreamers

Discussion in 'Locations' started by juanarg70, Dec 3, 2021.

  1. Art_Pereira

    Art_Pereira Registered

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    More screenshots.

    I am helping the guys that are making a graphic multi-year addon for the Grand Prix LegendsĀ“ Nurburgring and they used this film for part of their work.
     

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  2. philrob

    philrob Registered

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    great grabs Art, very helpful, hard to find reference shots of the era.
     
  3. juanarg70

    juanarg70 Registered

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    Another thing needed is a newer shoulder and nearby terrain material/texture. When I converted the original track, those objects had a material where the texture was showing a white color. I copy/paste a material from another track but it has a weird mapping specially on the shoulder.
     
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  4. EmperorOfFinland

    EmperorOfFinland Registered

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    The track is missing some outsidegrass objects in the sudschliefe part of it. to my memory. the biggest problem is how to get the crowds in as the ac version did not have them as normal things but as through content manager things so they have to be remade.
     
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  5. Art_Pereira

    Art_Pereira Registered

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    You are welcome :)

    Inside the graphic addon for the Grand Prix Legends that will be released in a package that includes the 11 original tracks you will be able to find references to adds among other things. I will post the link here when this is released.
     
  6. juanarg70

    juanarg70 Registered

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    I wrote the Author Williams TRicker, to see if he could help with spectators.. maybe theres a way of getting those gmt's. They have to be somewhere I hope. Will post any update on this asap.
     
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  7. Eric Rowland

    Eric Rowland Registered

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  8. juanarg70

    juanarg70 Registered

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  9. philrob

    philrob Registered

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    juanarg70,
    thanks for your update, i will try and merge your work with the updates i have already done.
     
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  10. philrob

    philrob Registered

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    I merged your collision wall with my version of track, it works perfectly
     
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  11. juanarg70

    juanarg70 Registered

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    Do you get dirt pickup on the grass? Look at the final lines of my .scn file
     
  12. philrob

    philrob Registered

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    juanarg70,
    yes i had previously added those lines to my version, to help with reflections and dust.
     
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  13. ebeninca

    ebeninca Registered

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    I finished the cams, it was a fun week, a lot of new things learnt.

    The videos were very useful, I did the job most similar possible than the original broadcast.

    In total the file has 53 cams, 7 of which are helicopter cams covering longer distances where no ground cameras exists at that time. For shorter gaps I ended up adding extra ground cameras.

    You guys gonna notice that there are some small blind spots in some cameras, mostly covered by trees, it's deliberated done this way to give the same feeling of the original broadcast.

    Just copy the file to "ModDev\Locations\Gesamtstrecke\Gesamtstrecke"
    https://drive.google.com/file/d/1TkolxteJK0V5sp1bhVv0JG_9JwdLmR6B/view?usp=sharing

    I recorded a video doing the longest layout (Suds + Nordschleife), so everyone can see a "preview" of how the cameras will be when track is finished.



    If any more help is needed for the cameras or related with moddev for this track just call me, I'm motivated to it, now I think I can handle this moddev beast.
     
    Last edited: Sep 12, 2022
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  14. philrob

    philrob Registered

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    Ebininca,
    Thanks for completing this, downloading now and will try it later.
     
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  15. philrob

    philrob Registered

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    Eduardo,
    been using the new cam, great work on this, i especially like the long shots from above. I think you have indeed mastered making cams.
     
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  16. EmperorOfFinland

    EmperorOfFinland Registered

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    I noticed there being couple issues on the camera video but its really good otherwise. its mostly the camera and sound rubberbanding and thats it. its easily fixable to be honest. otherwise its really good.
     
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  17. ebeninca

    ebeninca Registered

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    I think I know what you're meaning, the fast chopper movement in some places distort the car's engine sound, right?

    I'm going to take a look during this week to see if I can fix, probably I will need to redo the way points rail of those cameras.
     
    Last edited: Sep 12, 2022
  18. EmperorOfFinland

    EmperorOfFinland Registered

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    yeah its just that
     
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  19. ebeninca

    ebeninca Registered

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    The chopper cam at Bergwerk was redone,

    The functionality to delete single waypoints doesn't work, I had to recreate all waypoints giving more distance between them and adjust the movement rate of the cam, so the new camera movement will not be exactly like it was in my video, but at least the sound doesn't get distorted anymore.

    Now I need to do the same thing to the other distortions.
     
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  20. philrob

    philrob Registered

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    ebeninca,
    more good news for this huge track, the work on it is never ending.
     
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