NSX into Devmode.

Discussion in 'Modding' started by nultweezes, Oct 15, 2014.

  1. nultweezes

    nultweezes Registered

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    Hey guys, I want to put the NSX into devmode, but I don't know what to do with 2 files:
    -NSX_LightGlow.MAS
    -NSX_Shaders.MAS

    I can select the car in the spinner view, but gives errors while loading the track.
    Anyone knows where to put these files?

    Thnx in advance,
     
  2. blakboks

    blakboks Registered

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    I'm not in front of my computer at the moment, but I believe those should probably go into ModDev->Shared.
     
  3. Adrian

    Adrian Registered

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    Or brute force it and put copies in all folders :p
     
  4. nultweezes

    nultweezes Registered

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    Still no luck :mad:

    I think because I don't know how to refer to it in the gen file.
    Anyone who got it to work?
     
  5. Tosch

    Tosch Registered

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    Have you checked the NSX.gen file?

    I have the car in devmode but the new shaders don't work. No car reflection or light flares.
     
  6. nultweezes

    nultweezes Registered

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    Thanks! WHere have you put the lightglow and shaders masfiles?
     
  7. Some1

    Some1 Registered

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    Hey! The NSX_Shaders.MAS must go into ModDev/Shared. NSX_LightGlow.MAS must stay in the vehicle directory and added to the GEN files.

    And, out of curiosity, why do you want the car into DevMode? :)
     
    Last edited by a moderator: Oct 17, 2014
  8. nultweezes

    nultweezes Registered

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    Cause it needs a turbo ;)
    Wanna practice with real turbo physics.
     
  9. Tosch

    Tosch Registered

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    It's always nice to have different cars in devmode especially when you create AIW files and want to check out how they "behave" on track. There are big differences even if they all use the same fastest path.
     
  10. Some1

    Some1 Registered

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    Fair enough :)

    I think that DevMode should support the Retail versions of cars out of the box. So that you could just copy-paste the car from the installed directory into DevMode and it would work :)
     
  11. matf1

    matf1 Registered

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    Agreed and although I don't like to crash another's thread, I'm pulling my hair out trying to get ISI's GTR in.
    Following Tosch's post, the Corvette went in seamlessly but I think I'm struggling to understand the naming structure with the GTR.
    I've tried to replicate the methodology I see in rTrainer and the Corvette by naming the folder as listed in the gen file and then after that not working changing the gen file paths to match another theory.
    I've been careful to only make incremental changes so I can spot any changes in behaviour but it never shows in the spinner.

    I've copied over the cmaps and commonmaps mas files, modified the rfm file, extracted the mas files where I think they should be, added the mas files to the gen file.
    It's got to be something simple, so if you have a clue, please shout out.


    *Tosch's post about the Corvette
     
    Last edited by a moderator: Oct 21, 2014
  12. Tosch

    Tosch Registered

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    Try to copy the file "Vehicles.mas" from "rF2CoreFolder\Core\Vehicles" to "rF2DataFolder\ModDev\Vehicles" and replace the old file.
     
  13. matf1

    matf1 Registered

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    Perfect, I can see it now thanks Tosch. Step by step I'm getting there :)
     
  14. TypicalAnalytical

    TypicalAnalytical Banned

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    Is it necessary to use dev mode?
     
  15. nultweezes

    nultweezes Registered

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    NSX is fine now, but i get an error: Loading gridmarker.gmt to memory when trying to load the 370z from isi in devmode.
    Spinner is fine.
    What did I do wrong?
    Thnx all for your help!
    This is my gen:

    SearchPath=<VEHDIR>

    SearchPath=370z
    SearchPath=<VEHDIR>370z\maps
    SearchPath=<VEHDIR>cmaps_maps
    SearchPath=370z\maps
    MASFile=370z\370z.mas
    SearchPath=<VEHDIR>cmaps_maps

    MASFile=cmaps.mas
     
  16. Tosch

    Tosch Registered

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    Copy "commonmaps.mas" from "rFactor2CoreFolder\Core\Locations" to "rF2DataFolder\ModDev\Locations".

    The default devmode files are completely outdated.
     

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