Kevin Karas
Registered
Its just a matter of settings (all of them) in the HDV of the car, the RCD file of the car and the AIW file of the track.
Its just a matter of settings (all of them) in the HDV of the car, the RCD file of the car and the AIW file of the track.
It is strange to hear that no one disagrees with his rF2 opinions, because there are at least some bits that are less agreeable for sure.
I think, what he really meant with all the rF3 method is, that the current problems with rF2 are so huge, that it would basically be the "same" amount of work cutting the current direction and starting of new with a fresh rF3. The things that are broken (tire physics and UI mainly) really need to be recoded from ground up.
Just look at what S397 were able to produce in years compare to a few passionate modders in a few months... it's quite revealing...
Not everyone reads everything, and often people just don't bother replying. This thread is based on a video I'm not interested in watching, so I'm less inclined to post. But here I am haha![]()
Do you know any sim or any real life racing series, where teams setup their cars tire pressure at the bottom limit of the regulation?
Okay so first, maybe go watch that video. Yes it lacks prooves, but its not a rant, it is an experience and opinion and we all know his described situations, none of them are devised. So, I´m a little confused by your comment. At first it seemed to me as you are defending S397, then when reading it a second time it sounds as, in general, you are also one of the very frustrated people out there.
I`m with you, partially, but thats simply not true. AI can overtake using slipstream. Its just a matter of settings (all of them) in the HDV of the car, the RCD file of the car and the AIW file of the track.
YES, it is that hard. I do have many friends who I introduced into sim racing, of course also showing them rF2. And they failed HARD actually using it, eg. not being able to find certain things in the new UI. We came to a point where I need to come over, set everything up for them to just run an AI race. Only to see later, they quit rF2 because of the bad user experience. And those users were younger people in their 20s, a generation absolutely up to date with using computers. S397 are literally loosing users because of that. And im pretty sure those users would have invested money into DLCs. The situation with content EH described is exactly what I experienced with friends. Those friends now own the rF2 base game, nothing more and using other sims as dailys.As far as all the usability type stuff, yes I agree to a point, but Jesus Christ no offence to anyone but how much do you need to dumb it down for people? Is it really that hard to set up a race, configure the controls to your liking etc? rF2 is not a game for the masses, it is a product for enthusiasts and that's what makes it unique. If it gets too mainstream it'll lose much of it's flavour. Yes mucking around in JSON files is a bit much, but seriously how often does an average user need to do that? I certainly don't. There is so much functionality built into the UI, you can do a lot more things than so many other titles, and it really is not that hard to navigate. It's actually easier to use than a lot of racing games if I'm honest, when is the last time you tried to set up a race in Forza? And the UI in AC? Give me a break, terrible.
Interesting read, thanks for this. But this sounds more like a misbuild tire and teams noticing that trying to bypass its problems. Isnt that exactly what we have in rf2?here's a story I found on a search, interesting because it would seem to somewhat contradict widely held expectations: https://www.supercars.com/news/championship/tyres-under-pressure/
Interesting read, thanks for this. But this sounds more like a misbuild tire and teams noticing that trying to bypass its problems. Isnt that exactly what we have in rf2?
Do you have sources for the F1 tire topic?
Really?Do you have sources for the F1 tire topic?
Not long ago I was interested in reading this, it does not bring anything mindblowingly new or surprising, but it adds some better clue of how pressure relates with "things". Here is an interesting article about what Mercedes technical director James Allison said about upcoming larger diameter F1 wheels and lower profile tires: https://www.racefans.net/2020/06/04...ake-f1-cars-up-to-two-seconds-slower-allison/
He says:
“That sort of balloon-type tyre that you see on our cars today and have seen on racing cars for decades is a really good solution for going quickly. It allows the tyre to transmit the forces to the road really effectively, it’s light, it acts as a good suspending element so it gives the driver good ride quality, allows the forces to be taken at quite low inflation pressures, which means you get more grip, et cetera."
So what can be understood from this is that inevitably lower profile tires will make them use higher pressures, which will result in less grip. This means lower grip does INDEED mean better grip, so rF2 is correct about it. But... it also means that too low pressures depending on how stiff the tire construction is and what is its geometry can lead to tire not being able to deal with the forces anymore - thus it can't do it's job properly despite having more grip... I guess it can go more complicated when taken into account each tires construction and examining individual details for each. But one thing must be clear now - lower pressure more grip, but too low pressure means tire looses it's structural rigidity, it is that simple.
The article also mentions that these quotes of Allison comes from some video... I'll try to find it.
What?!?While I agree with much of what was said, I think some things where a little uncalled for. Just a few month ago Ermin was chummy af with Marcel, like he was his best buddy and biggest fan, and now he's bagging the team out hard and basically suggesting they should be fired, all for a video that was made probably just to gin up some engagment in his comment section. I think that was a bit rough.
I think Ermin has a bit of an inflated sense of self-importance in regards to his place in the community. He talks as if he is some kind of arbitur of truth who has been appointed to guide the industry in the correct direction under his discerning and watchful eye. We all have very strong opinions and it's fine to voice them, but he speaks as if he is an industry insider of sorts with special knowledge and insight that we don't have. I work in a very small company, and I know that there are things that we WANT to do, and things that we HAVE to do to keep the lights on, outsiders have no clue whatsoever about the things we need do to keep the thing humming along. Ermin's analysis was a bit simplified and needlessly harsh in my opinion.
As far as all the usability type stuff, yes I agree to a point, but Jesus Christ no offence to anyone but how much do you need to dumb it down for people? Is it really that hard to set up a race, configure the controls to your liking etc? rF2 is not a game for the masses, it is a product for enthusiasts and that's what makes it unique. If it gets too mainstream it'll lose much of it's flavour. Yes mucking around in JSON files is a bit much, but seriously how often does an average user need to do that? I certainly don't. There is so much functionality built into the UI, you can do a lot more things than so many other titles, and it really is not that hard to navigate. It's actually easier to use than a lot of racing games if I'm honest, when is the last time you tried to set up a race in Forza? And the UI in AC? Give me a break, terrible.
That all being said, I too get frustrated, and I really hope that S397 has enough resources to start taking a unilateral approach to the develoment and begin working on fundamental physics updates like the transmission model.
Edit: I do actually like Ermin and appciate his honesty and passion. I'm over content creators that just praise eveything and don't properly critique things, so in that respect Ermin is a breath of fresh air, even if he does use the same words too often. I do think though that this time he just went slightly too hard.