I'm curious to know, how do you do to know the driver count, to know that most of them deactivate the labels? ... How do you know that most users disable it?https://www.studio-397.com/2021/10/roadmap-update-october-2021/
So S397 actively denied its not worth working on a new ingame HUD, although it's trash, but completely remade the driver labels, which the majority of users have disabled? I will never understand why those decisions are so out of this world...
I'm curious to know, how do you do to know the driver count, to know that most of them deactivate the labels? ... How do you know that most users disable it?
Well, I don't know the number I just don't know anyone who have it enabled within the communities I'm in. I guess people in Sim racing communities just don't use it. And as rF2 is not quite the game for non sim enthusiast, this was just an educated guess. But here is a big BUT, S397 wouldn't know either so it was more to intensify the fact that soo many users are shaking their heads about this.
And I'm not talking about that it's bad reenabling and refreshing it, which is cool for the people interested in it. I'm mainly talking about their decision NOT to touch the HUD, but the labels, which might fall under the same category and now quality within parts of the Sim differ even more. Which would be fine if they said they would redo the HUD but they said its not planned.
Very well, if believing that something is true because you don't know people who do use it, it doesn't mean that most don't use it, I know quite a few people who use it and they are also on sim forums, ... regardless of that. , I should not accuse that something is not used anymore without knowing it for sure ,, TO REQUEST them to fix a new more interesting and better made HUD, ... in that I agree with you ,,, they should fix it, I do not claim it because I use the HUD of the car in VR and with the edited AND personalized HUDs that I use it works well for me, I do not need more, but I do not claim that since I do not need more,..... the HUD CAN AND SHOULD be improved on the existing one ... greetings
I use a HUD edited in Dev Mode for me, because I use Virtual Reality, and the size and distances of some HUDs to others are different, with percentage of water, fuel consumption, wheels and damage ... I do not install applications of third because they all eat a lot of resources, they all give performance problems ... as simhub or Crew Chief for example, for my studio 397 it has done great to add labels, and I repeat that I agree with you that they should improve the official HUD in question to have more data, BUT STUDIO 397 MUST BE CONGRATULATED FOR ADDING THE LABELSYes agree, I should have marked it as a assumption!
Well that fact THAT you are using additional HUD elements just prooves the fact that you actually NEED information not provided by stock games one, right? I mean, I myself just did a whole new Simhub Overlay just to get the information that other sims are providing for a very long time now. And I can say working with the rF2 data is a pain, because most important data isnt even provided, must be calculated very complitcated or even provided by external plugins. I mean look at the relativeThose gap times are a joke. 100% useless. And until now nobody managed to get them show the real numbers...
I myself came to the conclusion that it may be time to speak up a little louder. The rF2 community always was one of the most patient and and friendly one when it came down to bugs and UX. And the player numbers are telling the story. There will be a point where S397 MUST change direction...
I really like the different kind of views people have in this thread. With just under 20k views im pretty sure S397 is silently reading along seeing all the frustration and also the things people like, appreciate or just nod away. So while this, of course, is some sort of a rant, we are keeping it down to earth but with alot of feelings. There is no way a game developing studio can just ignore it, like a lot are feeling what is happening in the last years
Aaaaand it's getting better and better. The most popular Sim racing content creator just recommended not to buy MSG latest NASCAR 21. Priorities well spent
Aaaaand it's getting better and better. The most popular Sim racing content creator just recommended not to buy MSG latest NASCAR 21. Priorities well spent
Add to that the publicly streamed disaster that was the Le Mans Virtual at the ring yesterday where the server kept crashing and they ended up calling it quits after 4 out of the 8 hours. That was embarrassing to watch.
As you don't have any informations about these servers, it's hard to judge _what_ was actually the issue. Stacks are large. Issues can be whatever complex. But I won't discuss that there is some flakyness in the server, not gonna lie.
Is anyone watching those events though? Granted the Virtual Le Mans stream might have quite a few clicks, but I think S397 needs to get to the drawing board and make the product interesting for the average Joe and not some aliens and VIPS who drive anything where enough money is at stake, and not doing that well in that area either. They don't care if it is on rF2, iRacing or GT.The only stuff where rF2 management seems to have gone smoothly - deals where the money runs. Utilizing rF2, which they did not create, to back up other games (Grand Tour Game, Motorsport Games (NASCAR Ignition)), running esports with huge money prizes, getting us to watch how some rich famous drivers and aliens play, running OFFICIAL virtual Lemans sponsored by millionaires, getting good licensing deals to roll out not shy priced DLCs.
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