I want to make some of the kerbs on a circuit more pronounced. I.e. in the sim they are relatively smooth when driven on (although some actually rumble correctly) but on the real circuit they are stepped enough to induce rumble. Sorry if this is a very basic question.
Most/all kerbs in rF2 are just shapes in the road, so the only way to make them more pronounced is to increase their physical size. That may be easy or difficult to do depending on your familiarity with 3d modelling programs and rF2 modding/packaging. There likely won't be a simple text file edit involved, anyway.
This is not an easy thing to do. You would have to edit the track 3d model. Unless the track is completely flat where tou could use 3d simed to scale kerb objects in Z direction. This technique can also be used if you scale kerbs individually by each single element (the one it is repeated sequentially in a string object) which is very time consuming
Another less invasive option would be to edit the tracks tdf file. Although a lot of the stuff doesn't seem to work anymore (i.e. resistance) I "think" the bump stuff still works. Could be wrong. It has been a while. Code: // Rumblestrips [FEEDBACK] Wear=0.96 Dry=1.0 Roughness=(0.45,0.15) Resistance=0.0 BumpAmp=0.002 BumpWavelen=3.0 Legal=False Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=0 Scraping=1 Sink=-0.001 Sound=rumble Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha Materials=rmbl