Nose They see the marks of skidding of the rubber in track

Discussion in 'Technical & Support' started by TonioDuran, Jun 15, 2017.

  1. TonioDuran

    TonioDuran Registered

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    You know how and why the rubber does not stick on the asphalt helps if someone has a solution
     
  2. TonioDuran

    TonioDuran Registered

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    You know how and why the rubber does not stick on the asphalt helps if someone has a solution
     
  3. Coutie

    Coutie Moderator Staff Member

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    I merged your two threads.

    What is the realroad scale set to?
     
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  4. Traveller

    Traveller Member

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    Are you talking about the skid marks made when you slide?
     
  5. Drathuu

    Drathuu Registered

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    Definately need to articulate more on your question.

    Are you saying realroad isnt showing up (Rubbering in)... or if you brake (skid), or do a burnout why it doesnt stay there forever ?
    If its the first, it is a track problem, and you will need to give us some details on the track, how you built it and uvmapped it and textures your using (etc etc).

    If its skids not staying on the track, they wont.. the game retains a certain qty of skid marks, however as you lay more it forgets the old ones, to show the new ones. (it overwrites the location of skids after so many are made) so they dont build up forever and you run out of memory.
     
  6. peterchen

    peterchen Registered

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    Number of visible skid-marks at the same time is dependable on what modder adjusted for "Skidhard"-texture.
    I´ve said it a few times and now again:
    I never understood why people set such a low amount of this texture, as I tested it in singel- and multiplayer and values of
    50000 don´t seem to make any problems (standard is 2500).
     
  7. Emery

    Emery Registered

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    Good info! Did you test in both 32-bit and 64-bit?
     
  8. peterchen

    peterchen Registered

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    No. 64 bit only.
    I have to say: it´s two builds or so ago that I´ve tested this in MP. But I doubt that something has changed.
    It´s nothing more than a tiny .tga file or something that has no reason to eat big amounts of RAM.
     
  9. rocketjockeyr6

    rocketjockeyr6 Registered

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    Ok, theory for you.
    30 cars(GT) on the Nordschleife for an hour; at 50000 that wont get a little hungry by the end?
    Not doubting, just curious. I would love for the Tarmac Tattoos to stay longer. :D
    Also, skidhard tex is with the tracks right? Not the car mods themselves?
     
  10. CamiloNino

    CamiloNino Registered

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    Si no hablas ingles te iria mejor poniendo el post en el foro en Español: https://forum.studio-397.com/index.php?forums/spanish.149/
    Google translate no funciona muy bien si usas jergas y modismos regionales, tienes que escribir en Español estandard.

    Just pointing the guy to the spanish forum, I can see he just uses google translate so he is hopelessly lost in translation.
     
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  11. Ozzy

    Ozzy Registered

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    Long time ago I posted some realroad enhancements in the wishlist section including "persistent skidmarks".
    https://forum.studio-397.com/index.php?posts/806171/
    Feel free to bumb this one up. Would love to load a realroad profile from the test team and see their skidmarks.:D
     
  12. peterchen

    peterchen Registered

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    My theory is: no matter how many cars drive how long on the track, it is always the same texture used,so as used hundreds of times
    (the value "Skidhard..." in the .tdf doesn´t count as number# of tex. being used as far as I know. I think it is a memory value) the texture is only one singel time located in RAM.
    However, would be interesting if one of you guys could test this with actual build (I´m not at my machine in the moment)!
     
  13. rocketjockeyr6

    rocketjockeyr6 Registered

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    I will give this a go. :)

    I love coming around another lap and seeing last laps mistakes. :D
    "Whoops, sucks for that guy... hey! That one's my slide from 3 laps ago! Cool!" XD
    I know, Im a dork. :)

    Cheers,
    rocket
     

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