Well I don't know if sticking both together is so good. On the tourist track I can never find the pit in road...just run till out of fuel, so I reckon if both tracks are tied together, heck, I'll never know where I'm at at any given point in time. will need to carry extra cans of fuel. All kidding aside, (shucks, I was serious) this is a great feat!
That's quite the feat, putting two tracks together :-o !!! Congrats everyone involved! Is it feasible to work on the GP layout (at least the elevation) for the first sector?
I actually had no clear idea until now where the two tracks merge in reality, but the screenshot makes it very clear, thanks! How do they go into the pits, actually? Does a pitting car basically do two laps of the GP before going back in Nords?
I have to say until yesterday I had no idea how to enter the pits. Luckily DJC pm'd me a hint. Just tried a race with 59 AI (GTR's only) in devmode and it works but 8GB RAM is the absolute minimum atm and we need to improve the performance in some areas.
Ah, so in the original screenshot there's a wall where there isn't for the 24hs... thanks So, no chance to run this in 32bit then I guess.
Are you including 104 starting positions? For me it only feels like 24h Race / VLN with so many cars... ;-) Thanks for the already great track!!!