[REL] Nordschleife3 v3.00

Two worlds collide. :) BIG THANKS to mianiak for allowing us to use this fantastic track and DJC who is the driving force on this project (and does most of the work)!
...and ISI for this great Sim. I still can't believe that it is possible to merge these two tracks (unoptimized) and there is almost no noticeable drop in performance (with a single car, 30 AI might be a different story :eek:).


These really are amazing times... Beautiful stuff! :)
 
Well I don't know if sticking both together is so good. On the tourist track I can never find the pit in road...just run till out of fuel, so I reckon if both tracks are tied together, heck, I'll never know where I'm at at any given point in time. will need to carry extra cans of fuel.

All kidding aside, (shucks, I was serious) this is a great feat!
 
Two worlds collide. :) BIG THANKS to mianiak for allowing us to use this fantastic track and DJC who is the driving force on this project (and does most of the work)!
...and ISI for this great Sim. I still can't believe that it is possible to merge these two tracks (unoptimized) and there is almost no noticeable drop in performance (with a single car, 30 AI might be a different story :eek:).


I have to bump that screenshot, INCREDIBLE WORK!!!
 
That's quite the feat, putting two tracks together :-o !!! Congrats everyone involved!
Is it feasible to work on the GP layout (at least the elevation) for the first sector?
 
Well I don't know if sticking both together is so good. On the tourist track I can never find the pit in road...just run till out of fuel, so I reckon if both tracks are tied together, heck, I'll never know where I'm at at any given point in time. will need to carry extra cans of fuel.

Just find your way on the GP track and you are not far away from the pits ;)
 
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Two worlds collide. :) BIG THANKS to mianiak for allowing us to use this fantastic track and DJC who is the driving force on this project (and does most of the work)!
...and ISI for this great Sim. I still can't believe that it is possible to merge these two tracks (unoptimized) and there is almost no noticeable drop in performance (with a single car, 30 AI might be a different story :eek:).

Wow my dream is coming true.
Is there a donate button somewhere?
 
Two worlds collide. :) BIG THANKS to mianiak for allowing us to use this fantastic track and DJC who is the driving force on this project (and does most of the work)!
...and ISI for this great Sim. I still can't believe that it is possible to merge these two tracks (unoptimized) and there is almost no noticeable drop in performance (with a single car, 30 AI might be a different story :eek:).


I actually had no clear idea until now where the two tracks merge in reality, but the screenshot makes it very clear, thanks!

How do they go into the pits, actually? Does a pitting car basically do two laps of the GP before going back in Nords?
 
How do they go into the pits, actually? Does a pitting car basically do two laps of the GP before going back in Nords?

I have to say until yesterday I had no idea how to enter the pits. Luckily DJC pm'd me a hint. ;)

Just tried a race with 59 AI (GTR's only) in devmode and it works but 8GB RAM is the absolute minimum atm and we need to improve the performance in some areas.


 
Ah, so in the original screenshot there's a wall where there isn't for the 24hs... thanks :)

So, no chance to run this in 32bit then I guess.
 
Just tried a race with 59 AI (GTR's only) in devmode and it works but 8GB RAM is the absolute minimum atm and we need to improve the performance in some areas.

Are you including 104 starting positions? For me it only feels like 24h Race / VLN with so many cars... ;-)

Thanks for the already great track!!!
 
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