I discovered that Nordschleife is much more enjoyable to me with cars that are faster than 8minutes, Ferrari 330P4... ooh yeah, also when track is from 6PM to 6AM. Not focusing that much into cosmetics but in being fast definitely make it more enjoyable obviously, and the 6PM-8AM time is just better looking I suppose, also as headlights are in use it makes the track brighter, which appears too dark for me in general. And must to mention - Nurburgring GP was so missing in rF2, and it is great fun and I like that track a lot, I hope more such tracks in rF2 from S397. Is Nurburgring GP the first actual typical racing track from S397 ? To me Sebring, Lemans, Nordschleife, Botniaring... are all non typical racing tracks, they are all extra. Nurburgring is "pop" track, those that does most of that popular regular events such as F1, Blancpain, Moto GP and so on... Look at this jump at 1:20 in the video, in AC it doesn't happen, but in rF2 that track geometry feature exists, and it is one of many which makes feel driving more epic in S397 version. I don't get why there are differences in both laserscan based versions, but it does show that just having scan data is not the whole story. I have noticed one more bad thing about shadows... right now I am using medium shadows setting, so IDK perhaps it has an effect on that... As I was driving in the morning, I noticed that almost nothing else was setting shadows but the spectators, aka cardboard people. It looked extra weird as they were almost the only ones setting shadows, even the terrain hills on which they were standing didn't seem to cast shadows. I just thought that in all objects which would be casting shadows, I would probably give the last priority for cardboard people lol Terrain, walls and fences would definitely be a priority to me. And it is weird to see a wall by the finish line not casting the shadow, but posts, or even people from stands casting shadows through it... stuff like that. Of course such shadows shouldn't even get there, but if a wall would cast a shadow it would hide that other one which shouldn't be there.... This is becoming a wishlist on better lighting system in rF2 lol Check this out, I was watching a replay, and just wondered how much it would take to improve this one thing. The light source (Ferrari headlights) are behind the geometry of flugplatz entry hill, but it does illuminate it anyway. Interestingly the bariers and marshal aren't illuminated on their backside, so whatsup with that ? The lightsource has unlimited vertical reach, or what ?