stevo.zilik
Registered
Hi,
With setting (multiplayer.ini)
Pause While Zero Players="1"
after the game starts (before anyone connects), we don't get any 'UpdateScoring' calls. All the info about current session is delivered via this call, which means we don't know what session/server started until a human player actually joins the game.
Is there a workaround I'm missing?
Can you change this so we at least get 1 call of 'UpdateScoring' so we can report on what server (track, mod, etc..) is actually running.
This is really a pain as we can't report servers started until someone joins, and people are not likely to join if they don't see the server. (chicken and egg problem)
Thanks,
Stevo
With setting (multiplayer.ini)
Pause While Zero Players="1"
after the game starts (before anyone connects), we don't get any 'UpdateScoring' calls. All the info about current session is delivered via this call, which means we don't know what session/server started until a human player actually joins the game.
Is there a workaround I'm missing?
Can you change this so we at least get 1 call of 'UpdateScoring' so we can report on what server (track, mod, etc..) is actually running.
This is really a pain as we can't report servers started until someone joins, and people are not likely to join if they don't see the server. (chicken and egg problem)
Thanks,
Stevo