No trees on the Nords

Discussion in 'Technical Archives' started by Andregee, Jun 26, 2014.

  1. Ecco_pRv

    Ecco_pRv Registered

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    I think I have to re-read the packaging tutorial pdf, still couldn't get it to work.

    AI piling up occasionally happened in every version for me, being more likely with more cars used.
     
  2. Tosch

    Tosch Registered

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    View attachment Ring_Tourist165to15AIW.zip
    Try this AIW. I've fixed the corridors at pit exit.
    View attachment Ring_Tourist165to15AIW.zip
     
  3. Ecco_pRv

    Ecco_pRv Registered

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    thanks so much!
     
  4. DJCruicky

    DJCruicky Registered

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    Nice one John.
    Has anyone tried loading 1.65 track into 3Dsimed3 then re-saving it to see if the trees come back? I might give it a try if no one else has tried.
     
  5. SPASKIS

    SPASKIS Registered

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    It has been said that nords problem is a typing error within scn file related problem. Does it make sense that if there is an error it works in orevious builds and not in this one? is B770 less tolerant to these type of errors than previous builds?
     

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