Hi, I haven't had sparks coming from my cars on any track or on any build on rfactor2. I put a post in before and someone said it was not implemented yet. Is this still the case? Also there is no feel in the gravel traps, whatever changes you make to the values in the .TDF file. The gravel traps only work in ModDev but not in RF2. Has anyone noticed this problem?
Lets start from scratch here these are the facts 1. No matter how much you edit your track TDF file, it will always use a default TDF file, located in core\locations\locations.mas file....unable to edit, game will ask you to reinstall rf2. 2. Editing and adding a eg: commonmaps2.mas file in your rfcmp, will have no effect, game will ALWAYS use default commonmaps.mas file. 3. unable to edit cmaps.mas, as in game uses a locked cmaps.mas file...........waste of time going there.... So.....basically we have to wait for ISI, to allow modders, to install modded files to the core directory, at the moment we cant do nothing about it. So dont go waisting time on TDF files, they wont work, also, pitcrew in DEVMOD, cannot be implemented in main game, shame, maybe ISI will implement this in the next build. cheers
you cant add extra terrain types like, gravel roads , water traps etc, can only edit whats there, not add anything
Yes, track related tdf - files works just fine. Make sure you have following line on you gdb file: TerrainDataFile = ..\YourTrack.tdf I haven't tested adding anything on it though... Cheers!
@KostasGR still no sparks. @patchedupdemon You're not replying to the thread topic (from 3 years ago) or the post from 4 hours ago.