I recognised that i have no tire sound. If I decrease the motor sound of car and leave only tire sound to maximum and break hard from 200km/h to zero I hear absolutley no tire skid sound. I didn't check that issue with all cars, but the isi megane and isi corvette have no tiresound for sure. All other sounds seem to be ok. any suggestions? here are my sound optins from plr file: [ Sound Options ] Net Race Warning="Secondary\racestart.wav" // Signal that multiplayer game has moved to race session (empty this if you don't want the game to automatically take window focus) Maximum Effects="64" // Maximum sound effects playing simultaneously Music="1" // Music Toggle Track Load Commentary="1" // Whether or not the commentator should talk during track loading Realtime In Monitor="1" // Whether to play realtime sounds in monitor SoundFX Volume="1.00000" // 0.0-1.0 Engine Volume="1.00000" // 0.0-1.0 Engine Volume Reduction="0.00000" // 0.0-1.0 How much engine volume will be reduced after 53.3 m/s, linearly, until 80 m/s Traction Control="1.75000" // Volume multiplier Tire Volume Ratio="2.00000" // Additional volume multiplier for player's vehicle Player Volume Ratio="1.00000" // Additional volume multiplier for player's vehicle Other Volume Ratio="0.70000" // Additional volume multiplier for other vehicles Reverb Max Dist="13.00000" // Distance from wall at which reverb drops to zero Reverb Wet Volume="0.75000" // Reverb volume multiplier (0.0-1.0) Reverb Dry Volume="0.50000" // Volume increase for original sound (0.0-1.0) Reverb Decay="0.20000" // Controls decay function (0.0=short, 1.0=long) Music Volume="0.35000" // 0.0-1.0 Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor Spotter Volume="1.00000" // 0.0-1.0 Camera Volume="1.00000" // 0.0-1.0 Number of output channels="2" // -1->Use Windows Control Panel Config, 0->Headphones, 1->Mono Speaker, 2->Stereo, 3->SRS Circle Surround, 4->4.0, 5->5.1, 6->6.1, 7->7.1, 8->8.1 Buffer Latency="4" // Controls size of mixing buffer, small values reduce latency but can cause skipping; latency = 8ms * value, which doesn't include driver/card/OS latencies! Speed Of Sound="300.00000" // 340m/s at sea level, but lower numbers help exaggerate the Doppler effect Rain Volume Multiplier="0.75000" // Simulation will adjust rain volume derived from rain intensity. This parameter will either reduce of enhance that adjustment Thunder Volume Multiplier="0.75000" // Simulation will adjust thunder volume derived from storm intensity and distance. This parameter will either reduce of enhance that adjustment Trackside Range="1.00000" // Volume range parameter for pithorn and the default for other trackside sounds in CAM file Trackside Shape="0.75000" // Old (going obsolete) shape of volume attenuation for pithorn and the default for other trackside sounds in CAM file Trackside Ambient="3.00000" // Ambient range where volume is maximum for pithorn and the default for other trackside sounds in CAM file Trackside Exp Shape="0.02200" // New exponential shape attenuation for pithorn and the default for other trackside sounds in CAM file Vehicle Scrubbing VolMult="0.00500" Vehicle Skidding VolMult="0.00592" Vehicle Skidding FreqGrip="-0.25000" Vehicle Skidding FreqSpeed="0.00195" Vehicle Roadnoise VolSpeed="32.00000" Vehicle Roadnoise VolMult="0.0005000000" Vehicle Roadnoise FreqMin="0.80000" Vehicle Roadnoise FreqMult="0.00391"
update: even if I set somethin crazy like: Vehicle Scrubbing VolMult="0.90500" Vehicle Skidding VolMult="0.90592" Vehicle Skidding FreqGrip="-0.25000" Vehicle Skidding FreqSpeed="0.00195" Vehicle Roadnoise VolSpeed="32.00000" Vehicle Roadnoise VolMult="0.9005000000" Vehicle Roadnoise FreqMin="0.80000" Vehicle Roadnoise FreqMult="0.00391" still no tire sound
When I had this problem , i'm sure I just ran the rF2 installer again and it fixed it . A full uninstall-reinstall is only 30 minutes tops anyway . (don't forget to backup your stuff)