No real difference AA x3 and up

Discussion in 'Technical & Support' started by LokiD, May 9, 2017.

  1. LokiD

    LokiD Registered

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    Ive created 3 grabs of the same angle of a car in the showroom. They are AA x3 and fxaa - x4 and fxaa - x5 and fxaa.

    they all look the same?! lol
    just for anyone bother to go over x3 - theres no point aa 3.jpg aa 4.jpg aa 5.jpg
     
  2. lockzar

    lockzar Registered

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    Ur testing AA with a standing still object 5 meters away from you :rolleyes:
     
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  3. LokiD

    LokiD Registered

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    theres no much difference between landscape shots. and in my experience aa. doesn't get better the nearer you are. :)
     
  4. Max Dralle

    Max Dralle Registered

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    I noticed the same a few days ago, but still saw a difference in performance.
     
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  5. stonec

    stonec Member

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    Yeah there is no difference above level 3, also tested it on landscape shots. Also no frame rate drop above level 3 so values 3-5 are all level 3 technically.
     
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  6. Max Dralle

    Max Dralle Registered

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    Thanks, stonec.

    Looks like I'll have to re-test with the current build ... :)
     
  7. LokiD

    LokiD Registered

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    the fact that there is little to no FPS drops says to me nothing else is being added to the images regarding AA> surely>?
     
  8. rogue22

    rogue22 Registered

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    Big difference between 1 and 5 when your moving. Performance I can't tell, but visually I can tell, especially in VR.
     
  9. Alex72

    Alex72 Registered

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    The post was about 3,4,5. Maybe if you tested between them there would be no difference when moving. 1 and 5 of course will have big difference. And in this case according to OP 1 and 3 should look the same as 1 and 5.
     
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  10. Max Dralle

    Max Dralle Registered

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    nope ... the OP saw no difference between AA levels 3, 4 & 5 and that's what I could confirm in an earlier built, but despite no visual difference, I saw performance differences between those three, where L3 was fastest, L4 being slowest and L5 in between those two.
     
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  11. LokiD

    LokiD Registered

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    if u r on a desktop you can enlarge those pics above. Start on bottom one. It will then overlap so the bottom left wingplate is only in view. U can count the same amount of jagged edges there are.
     
  12. Max Dralle

    Max Dralle Registered

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    Those three pics are not the best examples, because they are lacking detail.
    I made some screenshots while standing in the box with fences, guardrails etc. in the background and saw no difference between L3, L4 & L5 at all.
     
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  13. LokiD

    LokiD Registered

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    I get ya. I was looking for clean white edges. The bloom has sorta undermined my experiment Vo. What is with the excessive bloom.in showroom anyhow?
     
  14. Alex72

    Alex72 Registered

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    Right, so 1 and 3 & 1 and 5 look no different but there is a FPS difference. I just pointed out the fact that he tested differently from what you posted about. No other intentions with my post. :)
     
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  15. LokiD

    LokiD Registered

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    eh? I never even mentioned 1
     
  16. Alex72

    Alex72 Registered

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    Rouge22 did. You mentioned 3,4,5 and he said there is a big difference between 1 and 5. :) Of course there is, lol.
     
  17. Max Dralle

    Max Dralle Registered

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    got it now, Alex ... :D
     
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  18. rogue22

    rogue22 Registered

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    What I was getting at is I did test them all, I and there is difference between the levels including 3,4,and 5. The aliased image gets reduced as the levels go up, perhaps it more noticeable in VR than on a screen is why. I haven't tested Rfactor 2 on my monitor so my post is probably irrelevant.

    What I should have said was big difference stepping up from 1, 2, 3, 4, and 5.

    Clear enough for you? :D
     
    Last edited: May 12, 2017
  19. Jake Loewenstein

    Jake Loewenstein Registered

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    I see a diff in 3,4,5 on my System.
    Reg 60hz monitor GTX970
     
  20. Clemenca

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    I also see diff at 3,4 and 5 with Rift, TitanXP and I5@4,2Ghz - drive supersampling 1.5, posteffekts high, ingame all high exept shadows
     

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