First of all I want to say thanks to studio 397 for the big improvements they made in the last few months. Incredible work and I hope they can continue this awesomeness in the future. Right now the only issue I have with the new DX 11 enigine; some of the shadows are very blocky, they do not seem to be affected by the AA settings. (and neither bij the Anisotropic Filtering (AF) for that matter). This can be seen for instance on https://www.studio-397.com/wp-content/uploads/2017/05/20170518225210_1.jpg where the shadow from the security-camera-pole on the right generates a very blocky shadow on the road. Can this be fixed in the DX-11 engine or can this be corrected in the track-content? Or is this graphic card related (I have a Radeon RX 480)? If fixed I'm sure it will further add to the sense of realism/immersion of the game.
Righto, thanks, I always had it turned off, now I know what it Is all about I will try it next time I boot it up.
Yes, I have shadow blur on max, but still blocky shadows... (only blocky on some shadows, most of the shadows, for instance on the car, are fine)