Next Gen Simulation

Discussion in 'General Discussion' started by vegaguy5555, Feb 3, 2018.

  1. caravan_driver

    caravan_driver Registered

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    Theres 2 "filters" he is talking about.
    Theres the one you see on the controller menu and should be kept at zero.
    The other "filter" (between quotes) is in the tyre model and doesnt theoretically destroy any information that you should feel.
    The spikes he is talking are in the tyre model. He is not talking about FFB clipping.
     
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  2. Louis

    Louis Registered

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    Fuck, sorry. I misunderstood
     
  3. AMillward

    AMillward Registered

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    Doesn't feel real. Need muh realism bro! Won't accept air particle meshes smaller than 5 microns.
     
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  4. hitm4k3r

    hitm4k3r Registered

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    From what I understood from that devpost there are two important decisions to be balanced against each other wich are smoothing out the spikes in the TM or adding latency. Adding latency isn't desireable either, especialy in racing sims so from my understanding there doesn't seem to be a right or wrong in that regard for simdevs. It is just a matter of how the priorities are set and what you want to compromise. :)
     
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