StrawmanAndy
Registered
Thanks for the feedback.Thank you very much for your update! Can't get enough touring cars!
Some request/suggestion (or let's call them my wishes for the next update):
Inside window materials should have a different alpha sorting number than the outside window materials to avoid strange clipping. I found this on the Focus (all inside windows) and the MG (front window), you can see it in the showroom.
Window material shaders or texture setup on all car's looks slightly different. But maybe it's only the Merc window material and some of the headlight glasses that have individual/different setups. Would be awesome if these could be aligned
The Merc grill looks a bit too thick, maybe this could be thinned to look more like the original one. Also applying a texture from a photo may increase the realistic look.
In the showroom/spinner the steering wheel from the Merc is placed on the floor (at 0,0,0 I guess). Would be cool if the wheel could be placed in the car (maybe sticked to the steering column or placed laying on the dashboard?).
1) Could you explain the window alpha bit again? We've created two shaders/gmt's for windows (windows=out, windshieldin=in) and the two alphas need to be different, as an outside alpha won't work for inside.
2) Headlight glass are something we're working on, and sometimes are not the same as the window gmt/shader.
3) We're not going to apply a new texture to it, mainly because that's a ton of work and don't feel the merc chrome looks bad. Sizing wise it looks right to us, it's quite a chunky piece.
4) We can fix the steering wheel in the showroom.
We've got a list of stuff we feel needs improving/updating. Why we released as 0.95, not the perfect 1.0 we would like