New UI with VR using the flat mirror menu: mouse position doesn't seem to be accurate. Some UI elements are not clickable even when the pointer is on the element. You have to search for the right spot to activate UI element. In other words: it seems that the "real" mouse position is somewhere else than where the cursor of flat menu is. Also: now that we have flat menu with VR it's not a solution to use lower resolution to get smaller menu in the headset. So I'd like to see a setting for menu distance in VR (headset).