New UI with VR using the flat mirror menu: mouse position doesn't seem to be accurate. Some UI elements are not clickable even when the pointer is on the element. You have to search for the right spot to activate UI element. In other words: it seems that the "real" mouse position is somewhere else than where the cursor of flat menu is. Also: now that we have flat menu with VR it's not a solution to use lower resolution to get smaller menu in the headset. So I'd like to see a setting for menu distance in VR (headset).
I have reported the same bug but have documented my experiences using photographs. https://forum.studio-397.com/index....inter-in-vr-flat-mode-do-not-correlate.68193/
I had the same issue yesterday I fixed it by changing the resolution and the widescreen UI parameter in the config file that is inside rf2 player folder.
Ok, it's great if there's a fix. Can you tell the exactly what file and what parameter value? And resolution change from what to what?
The file is Config_DX11.ini (C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData) This is what I have set. My screen resolution is 4096 x 2160 Adjust the parameters in bold according to your screen res. WidescreenUI=1 WidescreenUIWidth=4096 WidescreenHUD=1 CustomVidRes=(0, 0) VRMirrorWindowVidRes=(4096, 2160) VRUIScale=(1.000, 1.000, 1.000) MinimumVidRes=(800, 600) MaximumVidRes=(99999, 99999)